internal static void ImportSupportLibrares(string destFolder)
        {
            Directory.CreateDirectory(destFolder);
            foreach (var lib in LocateMLRemoteLibraries())
            {
                //UnityDebug.Log(lib);
#if UNITY_EDITOR_OSX
                var target = GetOSXTargetPath(destFolder, lib);
                if (target == null)
                {
                    continue;
                }
                CheckIfFileCanBeCopiedAndThrow(lib, target);
                MacOSDependencyChecker.Migrate(lib, target);
                var dm      = MacOSDependencyChecker.GetDependencies(target);
                var missing = new List <string>();
                using (new WorkingDirectoryShift(Path.GetDirectoryName(target)))
                {
                    foreach (var dep in dm.dependencies)
                    {
                        if (File.Exists(dep))
                        {
                            continue;
                        }
                        else
                        {
                            missing.Add(dep);
                        }
                    }
                }
                foreach (var item in missing)
                {
                    var dep_path = Path.GetFullPath(item);
                    if (!File.Exists(dep_path))
                    {
                        //UnityDebug.LogFormat("missing dep: {0} for {1}", dep_path, dm.file);
                        Directory.CreateDirectory(Path.GetDirectoryName(dep_path));
                        var src = Path.Combine(macOSDependencyPath, Path.GetFileName(item));
                        //UnityDebug.LogFormat("searching for {0}: {1}", Path.GetFileName(item), src);
                        if (File.Exists(src))
                        {
                            File.Copy(src, dep_path);
                        }
                    }
                }
#else
                var basename = Path.GetFileName(lib);
                var target   = Path.Combine(destFolder, basename);
                if (target == null)
                {
                    continue;                 // null indicates the file shouldn't be copied.
                }
                CheckIfFileCanBeCopiedAndThrow(lib, target);
                File.Copy(lib, target);
#endif
            }
            AssetDatabase.Refresh();
        }
Exemplo n.º 2
0
        internal static void ImportSupportLibrares(string destFolder)
        {
            Directory.CreateDirectory(destFolder);
            foreach (var lib in LocateMLRemoteLibraries())
            {
#if UNITY_EDITOR_OSX
                var target = GetOSXTargetPath(destFolder, lib);
                if (target == null)
                {
                    continue;
                }
                CheckIfFileCanBeCopiedAndThrow(lib, target);
                if (SDKUtility.sdkVersion <= new Version("0.23.0"))
                {
                    MacOSDependencyChecker.MigrateWithDependencies(lib, target);
                }
                else
                {
                    MacOSDependencyChecker.Migrate(lib, target);
                }
                var dm      = MacOSDependencyChecker.GetDependencies(target);
                var missing = new List <string>();
                using (new WorkingDirectoryShift(Path.GetDirectoryName(target)))
                {
                    foreach (var dep in dm.dependencies)
                    {
                        if (File.Exists(dep))
                        {
                            continue;
                        }
                        else
                        {
                            missing.Add(dep);
                        }
                    }
                }
                foreach (var item in missing)
                {
                    var dep_path = Path.GetFullPath(item);
                    if (!File.Exists(dep_path))
                    {
                        var dep_file = Path.GetFileName(item);
                        if (TryFindDependencyOnSearchPath(dep_file, out var src))
                        {
                            Directory.CreateDirectory(Path.GetDirectoryName(dep_path));
                            if (File.Exists(src))
                            {
                                File.Copy(src, dep_path);
                            }
                        }
                    }
                }
#else
                var basename = Path.GetFileName(lib);
                var target   = Path.Combine(destFolder, basename);
                if (target == null)
                {
                    continue;                 // null indicates the file shouldn't be copied.
                }
                CheckIfFileCanBeCopiedAndThrow(lib, target);
                File.Copy(lib, target);
#endif
            }
            AssetDatabase.Refresh();
        }