public void AddProcessorInfoObjectToAsset(ImageSequence asset, ProcessorInfo info)
 {
     AssetDatabase.AddObjectToAsset(info, asset);
     info.hideFlags = HideFlags.HideInHierarchy;
 }
Exemplo n.º 2
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 public RotateProcessor(FrameProcessorStack processorStack, ProcessorInfo info)
     : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Rotate.shader", processorStack, info)
 {
 }
Exemplo n.º 3
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 public FixBordersProcessor(FrameProcessorStack stack, ProcessorInfo info)
     : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/FixBorders.shader", stack, info)
 {
 }
Exemplo n.º 4
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 public FixBordersProcessor(FrameProcessorStack stack, ProcessorInfo info)
     : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/FixBorders.shader", stack, info)
 {
 }
Exemplo n.º 5
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 public AlphaFromRGBProcessor(FrameProcessorStack stack, ProcessorInfo info)
     : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/AlphaFromRGB.shader", stack, info)
 {
 }
 public PremultiplyAlphaProcessor(FrameProcessorStack stack, ProcessorInfo info)
     : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/PremultiplyAlpha.shader", stack, info)
 {
 }
Exemplo n.º 7
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 public DecimateProcessor(FrameProcessorStack stack, ProcessorInfo info)
     : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Null.shader", stack, info)
 {
     settings.DecimateBy = 2;
 }
Exemplo n.º 8
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 public AssembleProcessor(FrameProcessorStack processorStack, ProcessorInfo info)
     : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/AssembleBlit.shader", processorStack, info)
 {
 }
Exemplo n.º 9
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 public AlphaFromRGBProcessor(FrameProcessorStack stack, ProcessorInfo info)
     : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/AlphaFromRGB.shader", stack, info)
 {
 }
 public RemoveBackgroundBlendingProcessor(FrameProcessorStack processorStack, ProcessorInfo info)
     : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Unblend.shader", processorStack, info)
 {
 }
Exemplo n.º 11
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        private void MenuAddProcessor(object processorName)
        {
            Undo.RecordObject(m_CurrentAsset, "Add Processor : " + processorName);
            string         name      = (string)processorName;
            FrameProcessor processor = null;

            switch (name)
            {
            case "Break Flipbook":
                processor = new BreakFlipbookProcessor(m_processorStack, ProcessorInfo.CreateDefault <BreakFilpbookProcessorSettings>(name, true));
                break;

            case "Crop":
                processor = new CropProcessor(m_processorStack, ProcessorInfo.CreateDefault <CropProcessorSettings>(name, true));
                break;

            case "Rotate":
                processor = new RotateProcessor(m_processorStack, ProcessorInfo.CreateDefault <RotateProcessorSettings>(name, true));
                break;

            case "Retime":
                processor = new RetimeProcessor(m_processorStack, ProcessorInfo.CreateDefault <RetimeProcessorSettings>(name, true));
                break;

            case "Looping":
                processor = new LoopingProcessor(m_processorStack, ProcessorInfo.CreateDefault <LoopingProcessorSettings>(name, true));
                break;

            case "Remove Background":
                processor = new RemoveBackgroundBlendingProcessor(m_processorStack, ProcessorInfo.CreateDefault <RemoveBackgroundSettings>(name, true));
                break;

            case "Decimate":
                processor = new DecimateProcessor(m_processorStack, ProcessorInfo.CreateDefault <DecimateProcessorSettings>(name, true));
                break;

            case "Fix Borders":
                processor = new FixBordersProcessor(m_processorStack, ProcessorInfo.CreateDefault <FixBordersProcessorSettings>(name, true));
                break;

            case "Fade":
                processor = new FadeProcessor(m_processorStack, ProcessorInfo.CreateDefault <FadeProcessorSettings>(name, true));
                break;

            case "Assemble Flipbook":
                processor = new AssembleProcessor(m_processorStack, ProcessorInfo.CreateDefault <AssembleProcessorSettings>(name, true));
                break;

            case "Premultiply Alpha":
                processor = new PremultiplyAlphaProcessor(m_processorStack, ProcessorInfo.CreateDefault <PremultiplyAlphaProcessorSettings>(name, true));
                break;

            case "Color Correction":
                processor = new ColorCorrectionProcessor(m_processorStack, ProcessorInfo.CreateDefault <ColorCorrectionProcessorSettings>(name, true));
                break;

            case "Alpha From RGB":
                processor = new AlphaFromRGBProcessor(m_processorStack, ProcessorInfo.CreateDefault <AlphaFromRGBProcessorSettings>(name, true));
                break;

            case "Remap Color":
                processor = new RemapColorProcessor(m_processorStack, ProcessorInfo.CreateDefault <RemapColorProcessorSettings>(name, true));
                break;

            case "Resize":
                processor = new ResizeProcessor(m_processorStack, ProcessorInfo.CreateDefault <ResizeProcessorSettings>(name, true));
                break;

            case "Custom Material":
                processor = new CustomMaterialProcessor(m_processorStack, ProcessorInfo.CreateDefault <CustomMaterialProcessorSettings>(name, true));
                break;

            default: break;
            }

            if (processor != null)
            {
                m_processorStack.AddProcessor(processor, m_CurrentAsset);
                m_processorStack.InvalidateAll();
                UpdateViewport();
            }
        }
Exemplo n.º 12
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 public GPUFrameProcessor(string shaderPath, FrameProcessorStack processorStack, ProcessorInfo info)
     : this(AssetDatabase.LoadAssetAtPath <Shader>(shaderPath), processorStack, info)
 {
 }