// is there currently a recording track bool IsTrackRecording(WindowState state) { if (!state.recording) { return(false); } if (track.GetType() != typeof(GroupTrack)) { return(false); } return(state.GetArmedTrack(track) != null); }
// is there currently a recording track bool IsTrackRecording(WindowState state) { if (!state.recording) { return(false); } if (track.GetType() != typeof(GroupTrack)) { return(false); } return(state.GetArmedTrack(track) != null); }