public void GoToPreviousKeyframe(PropertyModification[] modifications)
 {
     TimelineRecording.PrevKey(modifications[0].target, modifications, state);
     TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate);
 }
 public void GoToPreviousKeyframe(PropertyModification[] modifications)
 {
     TimelineRecording.PrevKey(modifications[0].target, modifications, state);
     state.Refresh();
 }