Exemplo n.º 1
0
        static void FixLoops(TimelineClip clip, bool completeLastLoop)
        {
            if (!TimelineHelpers.HasUsableAssetDuration(clip))
            {
                return;
            }

            var loopDuration      = TimelineHelpers.GetLoopDuration(clip);
            var firstLoopDuration = loopDuration - clip.clipIn * (1.0 / clip.timeScale);

            // Making sure we don't trim to zero
            if (!completeLastLoop && firstLoopDuration > clip.duration)
            {
                return;
            }

            var numLoops          = (clip.duration - firstLoopDuration) / loopDuration;
            var numCompletedLoops = Math.Floor(numLoops);

            if (!(numCompletedLoops < numLoops))
            {
                return;
            }

            if (completeLastLoop)
            {
                numCompletedLoops += 1;
            }

            var newEnd = clip.start + firstLoopDuration + loopDuration * numCompletedLoops;

            TimelineUndo.PushUndo(clip.parentTrack, "Trim Clip Last Loop");

            TrimClipWithEditMode(clip, TrimEdge.End, newEnd);
        }
Exemplo n.º 2
0
        public static bool MatchContent(TimelineClip clip)
        {
            if (clip.asset == null)
            {
                return(false);
            }

            TimelineUndo.PushUndo(clip.parentTrack, "Match Clip Content");

            var newStartCandidate = clip.start - clip.clipIn / clip.timeScale;
            var newStart          = newStartCandidate < 0.0 ? 0.0 : newStartCandidate;

            TrimClipWithEditMode(clip, TrimEdge.Start, newStart);

            // In case resetting the start was blocked by edit mode or timeline start, we do the best we can
            clip.clipIn = (clip.start - newStartCandidate) * clip.timeScale;
            if (TimelineHelpers.HasUsableAssetDuration(clip))
            {
                var duration = TimelineHelpers.GetLoopDuration(clip);
                var offset   = (clip.clipIn / clip.timeScale) % duration;
                TrimClipWithEditMode(clip, TrimEdge.End, clip.start - offset + duration);
            }

            return(true);
        }
Exemplo n.º 3
0
 public static double[] GetLoopTimes(TimelineClip clip)
 {
     double[] result;
     if (!TimelineHelpers.HasUsableAssetDuration(clip))
     {
         result = new double[]
         {
             -clip.clipIn / clip.timeScale
         };
     }
     else
     {
         List <double> list         = new List <double>();
         double        loopDuration = TimelineHelpers.GetLoopDuration(clip);
         if (loopDuration <= TimeUtility.kTimeEpsilon)
         {
             result = new double[0];
         }
         else
         {
             double num  = -clip.clipIn / clip.timeScale;
             double num2 = num + loopDuration;
             list.Add(num);
             while (num2 < clip.duration - TimelineWindow.TimelineState.kTimeEpsilon)
             {
                 list.Add(num2);
                 num2 += loopDuration;
             }
             result = list.ToArray();
         }
     }
     return(result);
 }
Exemplo n.º 4
0
        void CalculateLoopRects(Rect trackRect, WindowState state)
        {
            if (!m_ClipViewDirty)
            {
                return;
            }

            m_LoopRects.Clear();
            if (clip.duration < WindowState.kTimeEpsilon)
            {
                return;
            }

            var times        = TimelineHelpers.GetLoopTimes(clip);
            var loopDuration = TimelineHelpers.GetLoopDuration(clip);

            m_MinLoopIndex = -1;

            // we have a hold, no need to compute all loops
            if (!supportsLooping)
            {
                if (times.Length > 1)
                {
                    var   t        = times[1];
                    float loopTime = (float)(clip.duration - t);
                    m_LoopRects.Add(ProjectRectOnTimeline(new Rect((float)(t + clip.start), 0, loopTime, 0), trackRect, state));
                }
                return;
            }

            var range            = state.timeAreaShownRange;
            var visibleStartTime = range.x - clip.start;
            var visibleEndTime   = range.y - clip.start;

            for (int i = 1; i < times.Length; i++)
            {
                var t = times[i];

                // don't draw off screen loops
                if (t > visibleEndTime)
                {
                    break;
                }

                float loopTime = Mathf.Min((float)(clip.duration - t), (float)loopDuration);
                var   loopEnd  = t + loopTime;

                if (loopEnd < visibleStartTime)
                {
                    continue;
                }

                m_LoopRects.Add(ProjectRectOnTimeline(new Rect((float)(t + clip.start), 0, loopTime, 0), trackRect, state));

                if (m_MinLoopIndex == -1)
                {
                    m_MinLoopIndex = i;
                }
            }
        }
Exemplo n.º 5
0
 public static bool CompleteLastLoop(TimelineClip[] clips)
 {
     for (int i = 0; i < clips.Length; i++)
     {
         TimelineClip timelineClip = clips[i];
         if (TimelineHelpers.HasUsableAssetDuration(timelineClip))
         {
             double[] loopTimes    = TimelineHelpers.GetLoopTimes(timelineClip);
             double   loopDuration = TimelineHelpers.GetLoopDuration(timelineClip);
             TimelineUndo.PushUndo(timelineClip.parentTrack, "Complete Clip Last Loop");
             timelineClip.duration = timelineClip.start + loopTimes.LastOrDefault <double>() + loopDuration;
         }
     }
     return(true);
 }
Exemplo n.º 6
0
 public static bool TrimLastLoop(TimelineClip[] clips)
 {
     for (int i = 0; i < clips.Length; i++)
     {
         TimelineClip timelineClip = clips[i];
         if (TimelineHelpers.HasUsableAssetDuration(timelineClip))
         {
             double[] loopTimes    = TimelineHelpers.GetLoopTimes(timelineClip);
             double   loopDuration = TimelineHelpers.GetLoopDuration(timelineClip);
             double   num          = timelineClip.duration - loopTimes.FirstOrDefault <double>();
             if (loopDuration > 0.0)
             {
                 num = (timelineClip.duration - loopTimes.FirstOrDefault <double>()) / loopDuration;
             }
             int num2 = Mathf.FloorToInt((float)num);
             if (num2 > 0)
             {
                 TimelineUndo.PushUndo(timelineClip.parentTrack, "Trim Clip Last Loop");
                 timelineClip.duration = loopTimes.FirstOrDefault <double>() + (double)num2 * loopDuration;
             }
         }
     }
     return(true);
 }
        public IEnumerable <Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges)
        {
            var edges = new List <Edge>();

            bool canAddEdges = !parent.muted;

            if (canAddEdges)
            {
                // Hack: Trim Start in Ripple mode should not have any snap point added
                if (EditMode.editType == EditMode.EditType.Ripple && manipulateEdges == ManipulateEdges.Left)
                {
                    return(edges);
                }

                if (attractable != this)
                {
                    if (EditMode.editType == EditMode.EditType.Ripple)
                    {
                        bool skip = false;

                        // Hack: Since Trim End and Move in Ripple mode causes other snap point to move on the same track (which is not supported), disable snapping for this special cases...
                        // TODO Find a proper way to have different snap edges for each edit mode.
                        if (manipulateEdges == ManipulateEdges.Right)
                        {
                            var otherClipGUI = attractable as TimelineClipGUI;
                            skip = otherClipGUI != null && otherClipGUI.parent == parent;
                        }
                        else if (manipulateEdges == ManipulateEdges.Both)
                        {
                            var moveHandler = attractable as MoveItemHandler;
                            skip = moveHandler != null && moveHandler.movingItems.Any(clips => clips.targetTrack == clip.parentTrack && clip.start >= clips.start);
                        }

                        if (skip)
                        {
                            return(edges);
                        }
                    }

                    AddEdge(edges, clip.start);
                    AddEdge(edges, clip.end);
                }
                else
                {
                    if (manipulateEdges == ManipulateEdges.Right)
                    {
                        var d = TimelineHelpers.GetClipAssetEndTime(clip);

                        if (d < double.MaxValue)
                        {
                            if (clip.SupportsLooping())
                            {
                                var l = TimelineHelpers.GetLoopDuration(clip);

                                var shownTime = TimelineWindow.instance.state.timeAreaShownRange;
                                do
                                {
                                    AddEdge(edges, d, false);
                                    d += l;
                                }while (d < shownTime.y);
                            }
                            else
                            {
                                AddEdge(edges, d, false);
                            }
                        }
                    }

                    if (manipulateEdges == ManipulateEdges.Left)
                    {
                        var clipInfo = AnimationClipCurveCache.Instance.GetCurveInfo(clip.animationClip);
                        if (clipInfo != null && clipInfo.keyTimes.Any())
                        {
                            AddEdge(edges, clip.FromLocalTimeUnbound(clipInfo.keyTimes.Min()), false);
                        }
                    }
                }
            }
            return(edges);
        }