public override bool Execute(WindowState state)
        {
            TimelineEditor.clipboard.Clear();

            var clips = SelectionManager.SelectedClips().ToArray();

            if (clips.Length > 0)
            {
                ItemAction <TimelineClip> .Invoke <CopyClipsToClipboard>(state, clips);
            }
            var markers = SelectionManager.SelectedMarkers().ToArray();

            if (markers.Length > 0)
            {
                ItemAction <IMarker> .Invoke <CopyMarkersToClipboard>(state, markers);
            }
            var tracks = SelectionManager.SelectedTracks().ToArray();

            if (tracks.Length > 0)
            {
                CopyTracksToClipboard.Do(state, tracks);
            }

            return(true);
        }
Exemplo n.º 2
0
        public override bool Execute(ActionContext context)
        {
            TimelineEditor.clipboard.Clear();

            var clips = context.clips;

            if (clips.Any())
            {
                clips.Invoke <CopyClipsToClipboard>();
            }
            var markers = context.markers;

            if (markers.Any())
            {
                markers.Invoke <CopyMarkersToClipboard>();
            }
            var tracks = context.tracks;

            if (tracks.Any())
            {
                CopyTracksToClipboard.Do(tracks.ToArray());
            }

            return(true);
        }
Exemplo n.º 3
0
 public override bool Execute(TimelineWindow.TimelineState state)
 {
     Clipboard.Clear();
     TimelineClip[] array = SelectionManager.SelectedItems <TimelineClip>().ToArray <TimelineClip>();
     if (array.Length > 0)
     {
         CopyClipsToClipboard.Do(state, array);
     }
     TimelineMarker[] array2 = SelectionManager.SelectedItems <TimelineMarker>().ToArray <TimelineMarker>();
     if (array2.Length > 0)
     {
         CopyMarkersToClipboard.Do(state, array2);
     }
     TrackAsset[] array3 = SelectionManager.SelectedTracks().ToArray <TrackAsset>();
     if (array3.Length > 0)
     {
         CopyTracksToClipboard.Do(state, array3);
     }
     return(true);
 }