public void Initialize(AbstractMaterialNode inNode, PreviewManager previewManager, IEdgeConnectorListener connectorListener, GraphView graphView)
        {
            styleSheets.Add(Resources.Load <StyleSheet>("Styles/MaterialNodeView"));
            styleSheets.Add(Resources.Load <StyleSheet>($"Styles/ColorMode"));
            AddToClassList("MaterialNode");

            if (inNode == null)
            {
                return;
            }

            var contents = this.Q("contents");

            m_GraphView = graphView;

            m_ConnectorListener = connectorListener;
            node        = inNode;
            viewDataKey = node.guid.ToString();
            UpdateTitle();

            // Add controls container
            var controlsContainer = new VisualElement {
                name = "controls"
            };

            {
                m_ControlsDivider = new VisualElement {
                    name = "divider"
                };
                m_ControlsDivider.AddToClassList("horizontal");
                controlsContainer.Add(m_ControlsDivider);
                m_ControlItems = new VisualElement {
                    name = "items"
                };
                controlsContainer.Add(m_ControlItems);

                // Instantiate control views from node
                foreach (var propertyInfo in node.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                {
                    foreach (IControlAttribute attribute in propertyInfo.GetCustomAttributes(typeof(IControlAttribute), false))
                    {
                        m_ControlItems.Add(attribute.InstantiateControl(node, propertyInfo));
                    }
                }
            }
            if (m_ControlItems.childCount > 0)
            {
                contents.Add(controlsContainer);
            }

            if (node.hasPreview)
            {
                // Add actual preview which floats on top of the node
                m_PreviewContainer = new VisualElement
                {
                    name          = "previewContainer",
                    cacheAsBitmap = true,
                    style         = { overflow = Overflow.Hidden },
                    pickingMode   = PickingMode.Ignore
                };
                m_PreviewImage = new Image
                {
                    name        = "preview",
                    pickingMode = PickingMode.Ignore,
                    image       = Texture2D.whiteTexture,
                };
                {
                    // Add preview collapse button on top of preview
                    var collapsePreviewButton = new VisualElement {
                        name = "collapse"
                    };
                    collapsePreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    collapsePreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Collapse Preview");
                        UpdatePreviewExpandedState(false);
                    }));
                    m_PreviewImage.Add(collapsePreviewButton);
                }
                m_PreviewContainer.Add(m_PreviewImage);

                // Hook up preview image to preview manager
                m_PreviewRenderData = previewManager.GetPreview(inNode);
                m_PreviewRenderData.onPreviewChanged += UpdatePreviewTexture;
                UpdatePreviewTexture();

                // Add fake preview which pads out the node to provide space for the floating preview
                m_PreviewFiller = new VisualElement {
                    name = "previewFiller"
                };
                m_PreviewFiller.AddToClassList("expanded");
                {
                    var previewDivider = new VisualElement {
                        name = "divider"
                    };
                    previewDivider.AddToClassList("horizontal");
                    m_PreviewFiller.Add(previewDivider);

                    var expandPreviewButton = new VisualElement {
                        name = "expand"
                    };
                    expandPreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    expandPreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Expand Preview");
                        UpdatePreviewExpandedState(true);
                    }));
                    m_PreviewFiller.Add(expandPreviewButton);
                }
                contents.Add(m_PreviewFiller);

                UpdatePreviewExpandedState(node.previewExpanded);
            }

            // Add port input container, which acts as a pixel cache for all port inputs
            m_PortInputContainer = new VisualElement
            {
                name          = "portInputContainer",
                cacheAsBitmap = true,
                style         = { overflow = Overflow.Hidden },
                pickingMode   = PickingMode.Ignore
            };
            Add(m_PortInputContainer);

            AddSlots(node.GetSlots <MaterialSlot>());
            UpdatePortInputs();
            base.expanded = node.drawState.expanded;
            RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
            UpdatePortInputVisibilities();

            SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));

            if (node is SubGraphNode)
            {
                RegisterCallback <MouseDownEvent>(OnSubGraphDoubleClick);
            }

            m_PortInputContainer.SendToBack();

            m_TitleContainer = this.Q("title");

            var masterNode = node as IMasterNode;

            if (masterNode != null)
            {
                AddToClassList("master");

                if (!masterNode.IsPipelineCompatible(GraphicsSettings.renderPipelineAsset))
                {
                    AttachMessage("The current render pipeline is not compatible with this master node.", ShaderCompilerMessageSeverity.Error);
                }
            }

            m_NodeSettingsView         = new NodeSettingsView();
            m_NodeSettingsView.visible = false;
            Add(m_NodeSettingsView);

            m_SettingsButton = new VisualElement {
                name = "settings-button"
            };
            m_SettingsButton.Add(new VisualElement {
                name = "icon"
            });

            m_Settings = new VisualElement();
            AddDefaultSettings();

            // Add Node type specific settings
            var nodeTypeSettings = node as IHasSettings;

            if (nodeTypeSettings != null)
            {
                m_Settings.Add(nodeTypeSettings.CreateSettingsElement());
            }

            // Add manipulators
            m_SettingsButton.AddManipulator(new Clickable(() =>
            {
                UpdateSettingsExpandedState();
            }));

            if (m_Settings.childCount > 0)
            {
                m_ButtonContainer = new VisualElement {
                    name = "button-container"
                };
                m_ButtonContainer.style.flexDirection = FlexDirection.Row;
                m_ButtonContainer.Add(m_SettingsButton);
                m_ButtonContainer.Add(m_CollapseButton);
                m_TitleContainer.Add(m_ButtonContainer);
            }
        }
        public void Initialize(AbstractMaterialNode inNode, PreviewManager previewManager, IEdgeConnectorListener connectorListener)
        {
            AddStyleSheetPath("Styles/MaterialNodeView");
            AddToClassList("MaterialNode");

            if (inNode == null)
            {
                return;
            }

            var contents = this.Q("contents");

            m_ConnectorListener = connectorListener;
            node           = inNode;
            persistenceKey = node.guid.ToString();
            UpdateTitle();

            // Add controls container
            var controlsContainer = new VisualElement {
                name = "controls"
            };

            {
                m_ControlsDivider = new VisualElement {
                    name = "divider"
                };
                m_ControlsDivider.AddToClassList("horizontal");
                controlsContainer.Add(m_ControlsDivider);
                m_ControlItems = new VisualElement {
                    name = "items"
                };
                controlsContainer.Add(m_ControlItems);

                // Instantiate control views from node
                foreach (var propertyInfo in node.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                {
                    foreach (IControlAttribute attribute in propertyInfo.GetCustomAttributes(typeof(IControlAttribute), false))
                    {
                        m_ControlItems.Add(attribute.InstantiateControl(node, propertyInfo));
                    }
                }
            }
            if (m_ControlItems.childCount > 0)
            {
                contents.Add(controlsContainer);
            }

            if (node.hasPreview)
            {
                // Add actual preview which floats on top of the node
                m_PreviewContainer = new VisualElement
                {
                    name            = "previewContainer",
                    clippingOptions = ClippingOptions.ClipAndCacheContents,
                    pickingMode     = PickingMode.Ignore
                };
                m_PreviewImage = new Image
                {
                    name        = "preview",
                    pickingMode = PickingMode.Ignore,
                    image       = Texture2D.whiteTexture,
                };
                {
                    // Add preview collapse button on top of preview
                    var collapsePreviewButton = new VisualElement {
                        name = "collapse"
                    };
                    collapsePreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    collapsePreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Collapse Preview");
                        UpdatePreviewExpandedState(false);
                    }));
                    m_PreviewImage.Add(collapsePreviewButton);
                }
                m_PreviewContainer.Add(m_PreviewImage);

                // Hook up preview image to preview manager
                m_PreviewRenderData = previewManager.GetPreview(inNode);
                m_PreviewRenderData.onPreviewChanged += UpdatePreviewTexture;
                UpdatePreviewTexture();

                // Add fake preview which pads out the node to provide space for the floating preview
                m_PreviewFiller = new VisualElement {
                    name = "previewFiller"
                };
                m_PreviewFiller.AddToClassList("expanded");
                {
                    var previewDivider = new VisualElement {
                        name = "divider"
                    };
                    previewDivider.AddToClassList("horizontal");
                    m_PreviewFiller.Add(previewDivider);

                    var expandPreviewButton = new VisualElement {
                        name = "expand"
                    };
                    expandPreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    expandPreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Expand Preview");
                        UpdatePreviewExpandedState(true);
                    }));
                    m_PreviewFiller.Add(expandPreviewButton);
                }
                contents.Add(m_PreviewFiller);

                UpdatePreviewExpandedState(node.previewExpanded);
            }

            // Add port input container, which acts as a pixel cache for all port inputs
            m_PortInputContainer = new VisualElement
            {
                name            = "portInputContainer",
                clippingOptions = ClippingOptions.ClipAndCacheContents,
                pickingMode     = PickingMode.Ignore
            };
            Add(m_PortInputContainer);

            AddSlots(node.GetSlots <MaterialSlot>());
            UpdatePortInputs();
            base.expanded = node.drawState.expanded;
            RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
            UpdatePortInputVisibilities();

            SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));

            if (node is SubGraphNode)
            {
                RegisterCallback <MouseDownEvent>(OnSubGraphDoubleClick);
            }

            var masterNode = node as IMasterNode;

            if (masterNode != null)
            {
                if (!masterNode.IsPipelineCompatible(RenderPipelineManager.currentPipeline))
                {
                    IconBadge wrongPipeline = IconBadge.CreateError("The current render pipeline is not compatible with this node preview.");
                    Add(wrongPipeline);
                    VisualElement title = this.Q("title");
                    wrongPipeline.AttachTo(title, SpriteAlignment.LeftCenter);
                }
            }

            m_PortInputContainer.SendToBack();

            // Remove this after updated to the correct API call has landed in trunk. ------------
            VisualElement m_TitleContainer;
            VisualElement m_ButtonContainer;

            m_TitleContainer = this.Q("title");
            // -----------------------------------------------------------------------------------

            var settings = node as IHasSettings;

            if (settings != null)
            {
                m_NodeSettingsView         = new NodeSettingsView();
                m_NodeSettingsView.visible = false;

                Add(m_NodeSettingsView);

                m_SettingsButton = new VisualElement {
                    name = "settings-button"
                };
                m_SettingsButton.Add(new VisualElement {
                    name = "icon"
                });

                m_Settings = settings.CreateSettingsElement();

                m_SettingsButton.AddManipulator(new Clickable(() =>
                {
                    UpdateSettingsExpandedState();
                }));

                // Remove this after updated to the correct API call has landed in trunk. ------------
                m_ButtonContainer = new VisualElement {
                    name = "button-container"
                };
                m_ButtonContainer.style.flexDirection = StyleValue <FlexDirection> .Create(FlexDirection.Row);

                m_ButtonContainer.Add(m_SettingsButton);
                m_ButtonContainer.Add(m_CollapseButton);
                m_TitleContainer.Add(m_ButtonContainer);
                // -----------------------------------------------------------------------------------
                //titleButtonContainer.Add(m_SettingsButton);
                //titleButtonContainer.Add(m_CollapseButton);

                RegisterCallback <GeometryChangedEvent>(OnGeometryChanged);
            }
        }
Exemplo n.º 3
0
        public void Initialize(AbstractMaterialNode inNode, PreviewManager previewManager, IEdgeConnectorListener connectorListener)
        {
            AddStyleSheetPath("Styles/MaterialNodeView");
            AddToClassList("MaterialNode");

            if (inNode == null)
            {
                return;
            }

            var contents = this.Q("contents");

            m_ConnectorListener = connectorListener;
            node           = inNode;
            persistenceKey = node.guid.ToString();
            UpdateTitle();

            // Add controls container
            var controlsContainer = new VisualElement {
                name = "controls"
            };

            {
                m_ControlsDivider = new VisualElement {
                    name = "divider"
                };
                m_ControlsDivider.AddToClassList("horizontal");
                controlsContainer.Add(m_ControlsDivider);
                m_ControlItems = new VisualElement {
                    name = "items"
                };
                controlsContainer.Add(m_ControlItems);

                // Instantiate control views from node
                foreach (var propertyInfo in node.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                {
                    foreach (IControlAttribute attribute in propertyInfo.GetCustomAttributes(typeof(IControlAttribute), false))
                    {
                        m_ControlItems.Add(attribute.InstantiateControl(node, propertyInfo));
                    }
                }
            }
            if (m_ControlItems.childCount > 0)
            {
                contents.Add(controlsContainer);
            }

            if (node.hasPreview)
            {
                // Add actual preview which floats on top of the node
                m_PreviewContainer = new VisualElement
                {
                    name            = "previewContainer",
                    clippingOptions = ClippingOptions.ClipAndCacheContents,
                    pickingMode     = PickingMode.Ignore
                };
                m_PreviewImage = new Image
                {
                    name        = "preview",
                    pickingMode = PickingMode.Ignore,
                    image       = Texture2D.whiteTexture,
                };
                {
                    // Add preview collapse button on top of preview
                    var collapsePreviewButton = new VisualElement {
                        name = "collapse"
                    };
                    collapsePreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    collapsePreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Collapse Preview");
                        UpdatePreviewExpandedState(false);
                    }));
                    m_PreviewImage.Add(collapsePreviewButton);
                }
                m_PreviewContainer.Add(m_PreviewImage);

                // Hook up preview image to preview manager
                m_PreviewRenderData = previewManager.GetPreview(inNode);
                m_PreviewRenderData.onPreviewChanged += UpdatePreviewTexture;
                UpdatePreviewTexture();

                // Add fake preview which pads out the node to provide space for the floating preview
                m_PreviewFiller = new VisualElement {
                    name = "previewFiller"
                };
                m_PreviewFiller.AddToClassList("expanded");
                {
                    var previewDivider = new VisualElement {
                        name = "divider"
                    };
                    previewDivider.AddToClassList("horizontal");
                    m_PreviewFiller.Add(previewDivider);

                    var expandPreviewButton = new VisualElement {
                        name = "expand"
                    };
                    expandPreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    expandPreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Expand Preview");
                        UpdatePreviewExpandedState(true);
                    }));
                    m_PreviewFiller.Add(expandPreviewButton);
                }
                contents.Add(m_PreviewFiller);

                UpdatePreviewExpandedState(node.previewExpanded);
            }

            // Add port input container, which acts as a pixel cache for all port inputs
            m_PortInputContainer = new VisualElement
            {
                name            = "portInputContainer",
                clippingOptions = ClippingOptions.ClipAndCacheContents,
                pickingMode     = PickingMode.Ignore
            };
            Add(m_PortInputContainer);

            AddSlots(node.GetSlots <MaterialSlot>());
            UpdatePortInputs();
            base.expanded = node.drawState.expanded;
            RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
            UpdatePortInputVisibilities();

            SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));

            /*if (node is PreviewNode)
             * {
             *  var resizeHandle = new Label { name = "resize", text = "" };
             *  resizeHandle.AddManipulator(new Draggable(OnResize));
             *  Add(resizeHandle);
             *  UpdateSize();
             * }*/

            if (node is SubGraphNode)
            {
                RegisterCallback <MouseDownEvent>(OnSubGraphDoubleClick);
            }

            m_PortInputContainer.SendToBack();
            if (node.hasPreview)
            {
                m_PreviewFiller.BringToFront();
            }
        }
Exemplo n.º 4
0
        public void Initialize(AbstractMaterialNode inNode, PreviewManager previewManager, IEdgeConnectorListener connectorListener)
        {
            AddToClassList("MaterialNode");

            if (inNode == null)
            {
                return;
            }

            m_ConnectorListener = connectorListener;
            node           = inNode;
            persistenceKey = node.guid.ToString();
            UpdateTitle();

            m_ControlsContainer = new VisualElement
            {
                name = "controls"
            };
            extensionContainer.Add(m_ControlsContainer);
            m_ControlsDivider = new VisualElement {
                name = "divider"
            };
            m_ControlsDivider.AddToClassList("horizontal");

            if (node.hasPreview)
            {
                m_PreviewContainer = new VisualElement {
                    name = "previewContainer"
                };
                m_PreviewContainer.AddToClassList("expanded");
                {
                    m_PreviewTextureView = new PreviewTextureView
                    {
                        name        = "preview",
                        pickingMode = PickingMode.Ignore,
                        image       = Texture2D.whiteTexture
                    };
                    m_PreviewRenderData = previewManager.GetPreview(inNode);
                    m_PreviewRenderData.onPreviewChanged += UpdatePreviewTexture;
                    UpdatePreviewTexture();

                    var collapsePreviewButton = new VisualElement {
                        name = "collapse"
                    };
                    collapsePreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    collapsePreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Collapse Preview");
                        UpdatePreviewExpandedState(false);
                    }));
                    UpdatePreviewExpandedState(node.previewExpanded);
                    m_PreviewTextureView.Add(collapsePreviewButton);

                    var expandPreviewButton = new VisualElement {
                        name = "expand"
                    };
                    expandPreviewButton.Add(new VisualElement {
                        name = "icon"
                    });
                    expandPreviewButton.AddManipulator(new Clickable(() =>
                    {
                        node.owner.owner.RegisterCompleteObjectUndo("Expand Preview");
                        UpdatePreviewExpandedState(true);
                    }));
                    m_PreviewContainer.Add(expandPreviewButton);
                }

                extensionContainer.Add(m_PreviewContainer);
            }

            m_ControlViews = new List <VisualElement>();
            foreach (var propertyInfo in node.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
            {
                foreach (IControlAttribute attribute in propertyInfo.GetCustomAttributes(typeof(IControlAttribute), false))
                {
                    m_ControlViews.Add(attribute.InstantiateControl(node, propertyInfo));
                }
            }
            m_Attachers = new List <Attacher>(node.GetInputSlots <MaterialSlot>().Count());

            AddSlots(node.GetSlots <MaterialSlot>());
            UpdateSlotAttachers();
            base.expanded = node.drawState.expanded;
            RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
            UpdatePortInputVisibilities();

            SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));
            UpdateControls();

            if (node is PreviewNode)
            {
                var resizeHandle = new Label {
                    name = "resize", text = ""
                };
                resizeHandle.AddManipulator(new Draggable(OnResize));
                Add(resizeHandle);
                UpdateSize();
            }
        }