Exemplo n.º 1
0
        public static void Run(string commaSeparatedListOfAssemblies)
        {
            string[] array = commaSeparatedListOfAssemblies.Split(new char[]
            {
                ','
            }, StringSplitOptions.RemoveEmptyEntries);
            APIUpdaterLogger.WriteToFile("Started to update {0} assemblie(s)", new object[]
            {
                array.Count <string>()
            });
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            string[] array2 = array;
            for (int i = 0; i < array2.Length; i++)
            {
                string text = array2[i];
                if (AssemblyHelper.IsManagedAssembly(text))
                {
                    string text2 = APIUpdaterHelper.ResolveAssemblyPath(text);
                    string text3;
                    string text4;
                    int    num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", string.Concat(new string[]
                    {
                        "-u -a ",
                        text2,
                        APIUpdaterHelper.APIVersionArgument(),
                        APIUpdaterHelper.AssemblySearchPathArgument(),
                        APIUpdaterHelper.ConfigurationProviderAssembliesPathArgument()
                    }), out text3, out text4);
                    if (text3.Length > 0)
                    {
                        APIUpdaterLogger.WriteToFile("Assembly update output ({0})\r\n{1}", new object[]
                        {
                            text2,
                            text3
                        });
                    }
                    if (APIUpdaterHelper.IsError(num))
                    {
                        APIUpdaterLogger.WriteErrorToConsole("Error {0} running AssemblyUpdater. Its output is: `{1}`", new object[]
                        {
                            num,
                            text4
                        });
                    }
                }
            }
            APIUpdaterLogger.WriteToFile("Update finished in {0}s", new object[]
            {
                stopwatch.Elapsed.TotalSeconds
            });
        }
Exemplo n.º 2
0
        public static bool DoesAssemblyRequireUpgrade(string assemblyFullPath)
        {
            bool result;

            if (!File.Exists(assemblyFullPath))
            {
                result = false;
            }
            else if (!AssemblyHelper.IsManagedAssembly(assemblyFullPath))
            {
                result = false;
            }
            else if (!APIUpdaterHelper.MayContainUpdatableReferences(assemblyFullPath))
            {
                result = false;
            }
            else
            {
                string text;
                string text2;
                int    num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", string.Concat(new string[]
                {
                    APIUpdaterHelper.TimeStampArgument(),
                    APIUpdaterHelper.APIVersionArgument(),
                    "--check-update-required -a ",
                    CommandLineFormatter.PrepareFileName(assemblyFullPath),
                    APIUpdaterHelper.AssemblySearchPathArgument(),
                    APIUpdaterHelper.ConfigurationProviderAssembliesPathArgument()
                }), out text, out text2);
                Console.WriteLine("{0}{1}", text, text2);
                switch (num)
                {
                case 0:
                case 1:
                    result = false;
                    break;

                case 2:
                    result = true;
                    break;

                default:
                    UnityEngine.Debug.LogError(text + Environment.NewLine + text2);
                    result = false;
                    break;
                }
            }
            return(result);
        }
Exemplo n.º 3
0
        public static bool DoesAssemblyRequireUpgrade(string assetFullPath)
        {
            if (!File.Exists(assetFullPath))
            {
                return(false);
            }
            if (!InternalEditorUtility.DetectDotNetDll(assetFullPath))
            {
                return(false);
            }
            string text;
            string text2;
            int    num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", string.Concat(new string[]
            {
                APIUpdaterHelper.TimeStampArgument(),
                APIUpdaterHelper.APIVersionArgument(),
                "--check-update-required -a ",
                CommandLineFormatter.PrepareFileName(assetFullPath),
                APIUpdaterHelper.AssemblySearchPathArgument()
            }), out text, out text2);

            Console.WriteLine("{0}{1}", text, text2);
            switch (num)
            {
            case 0:
            case 1:
                return(false);

            case 2:
                return(true);

            default:
                UnityEngine.Debug.LogError(text + Environment.NewLine + text2);
                return(false);
            }
        }
Exemplo n.º 4
0
        public static bool DoesAssemblyRequireUpgrade(string assemblyFullPath)
        {
            if (!File.Exists(assemblyFullPath) || !AssemblyHelper.IsManagedAssembly(assemblyFullPath) || !APIUpdaterHelper.MayContainUpdatableReferences(assemblyFullPath))
            {
                return(false);
            }
            string stdOut;
            string stdErr;
            int    num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", APIUpdaterHelper.TimeStampArgument() + APIUpdaterHelper.APIVersionArgument() + "--check-update-required -a " + CommandLineFormatter.PrepareFileName(assemblyFullPath) + APIUpdaterHelper.AssemblySearchPathArgument() + APIUpdaterHelper.ConfigurationProviderAssembliesPathArgument(), out stdOut, out stdErr);

            Console.WriteLine("{0}{1}", (object)stdOut, (object)stdErr);
            switch (num)
            {
            case 0:
            case 1:
                return(false);

            case 2:
                return(true);

            default:
                UnityEngine.Debug.LogError((object)(stdOut + Environment.NewLine + stdErr));
                return(false);
            }
        }
Exemplo n.º 5
0
        public static void Run(string commaSeparatedListOfAssemblies)
        {
            string[] strArray = commaSeparatedListOfAssemblies.Split(new char[1] {
                ','
            }, StringSplitOptions.RemoveEmptyEntries);
            APIUpdaterLogger.WriteToFile("Started to update {0} assemblie(s)", (object)((IEnumerable <string>)strArray).Count <string>());
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            foreach (string str1 in strArray)
            {
                if (AssemblyHelper.IsManagedAssembly(str1))
                {
                    string str2 = APIUpdaterHelper.ResolveAssemblyPath(str1);
                    string stdOut;
                    string stdErr;
                    int    num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", "-u -a " + str2 + APIUpdaterHelper.APIVersionArgument() + APIUpdaterHelper.AssemblySearchPathArgument() + APIUpdaterHelper.ConfigurationProviderAssembliesPathArgument(), out stdOut, out stdErr);
                    if (stdOut.Length > 0)
                    {
                        APIUpdaterLogger.WriteToFile("Assembly update output ({0})\r\n{1}", (object)str2, (object)stdOut);
                    }
                    if (num < 0)
                    {
                        APIUpdaterLogger.WriteErrorToConsole("Error {0} running AssemblyUpdater. Its output is: `{1}`", (object)num, (object)stdErr);
                    }
                }
            }
            APIUpdaterLogger.WriteToFile("Update finished in {0}s", (object)stopwatch.Elapsed.TotalSeconds);
        }