public static SceneTemplatePreferences Get()
        {
            if (s_Instance == null)
            {
                s_Instance = new SceneTemplatePreferences();
                s_Instance.newDefaultSceneOverride = (NewDefaultSceneOverride)EditorPrefs.GetInt(GetPreferencesKey("newDefaultSceneOverride"), (int)NewDefaultSceneOverride.DefaultBuiltin);
            }

            return(s_Instance);
        }
Exemplo n.º 2
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        static void InstantiateDefaultScene(CommandExecuteContext context)
        {
            if (SceneTemplatePreferences.Get().newDefaultSceneOverride == SceneTemplatePreferences.NewDefaultSceneOverride.DefaultBuiltin)
            {
                EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
                return;
            }

            var templateInfos = SceneTemplateUtils.GetSceneTemplateInfos();
            var templateInfo  = templateInfos.FirstOrDefault(info => info.isPinned && !info.IsInMemoryScene);

            if (templateInfo == null)
            {
                templateInfo = templateInfos.FirstOrDefault(info => !info.isPinned && !info.IsInMemoryScene);
            }

            if (templateInfo != null && templateInfo.sceneTemplate)
            {
                Instantiate(templateInfo.sceneTemplate, false);
                return;
            }

            EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
        }
        public static void Save(SceneTemplatePreferences prefs = null)
        {
            prefs ??= Get();

            EditorPrefs.SetInt(GetPreferencesKey("newDefaultSceneOverride"), (int)prefs.newDefaultSceneOverride);
        }