internal Stage GetStage(Scene scene) { var inputStageHandle = StageHandle.GetStageHandle(scene); var result = stageHistory.FirstOrDefault(stage => stage.stageHandle == inputStageHandle); return(result); }
internal Stage GetStage(Scene scene) { var inputStageHandle = StageHandle.GetStageHandle(scene); foreach (var stage in stageHistory) { if (stage.stageHandle == inputStageHandle) { return(stage); } } return(null); }
internal static void SetSceneToRenderInStage(Scene scene, StageHandle stageHandle) { if (!stageHandle.IsValid()) { throw new System.ArgumentException("Stage is not valid.", nameof(stageHandle)); } if (stageHandle.isMainStage) { SetSceneToRenderInMainStageInternal(scene.handle); } else { SetSceneToRenderInSameStageAsOtherSceneInternal(scene.handle, stageHandle.customScene.handle); } }
public static StageHandle GetStageHandle(Scene scene) { return(StageHandle.GetStageHandle(scene)); }
public static StageHandle GetStageHandle(GameObject gameObject) { return(StageHandle.GetStageHandle(gameObject.scene)); }
public static StageHandle GetMainStageHandle() { return(StageHandle.GetMainStageHandle()); }
public static StageHandle GetCurrentStageHandle() { return(StageHandle.GetCurrentStageHandle()); }