internal static void Register() { Router.RegisterHandler("/unity/pair", new PairingRestHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/playmode", (Handler) new PlayModeRestHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/pair", new PairingRestHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/playmode", (Handler) new PlayModeRestHandler()); }