void CheckLutImportSettings(Texture lut) { if (lut != null) { var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut)) as TextureImporter; // Fails when using an internal texture as you can't change import settings on // builtin resources, thus the check for null if (importer != null) { bool valid = importer.anisoLevel == 0 && importer.mipmapEnabled == false && importer.sRGBTexture == false && importer.textureCompression == TextureImporterCompression.Uncompressed && importer.wrapMode == TextureWrapMode.Clamp; if (!valid) { EditorUtilities.DrawFixMeBox("Invalid LUT import settings.", () => SetLutImportSettings(importer)); } } if (lut.width != lut.height * lut.height) { EditorGUILayout.HelpBox("The Lookup Texture size is invalid. Width should be Height * Height.", MessageType.Error); } } }
public override void OnInspectorGUI() { PropertyField(m_Mode); PropertyField(m_Color); if (m_Mode.value.intValue == (int)VignetteMode.Classic) { PropertyField(m_Center); PropertyField(m_Intensity); PropertyField(m_Smoothness); PropertyField(m_Roundness); PropertyField(m_Rounded); } else { PropertyField(m_Mask); var mask = (target as Vignette).mask.value; // Checks import settings on the mask if (mask != null) { var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mask)) as TextureImporter; // Fails when using an internal texture as you can't change import settings on // builtin resources, thus the check for null if (importer != null) { var valid = importer.anisoLevel == 0 && importer.mipmapEnabled == false && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale && importer.textureCompression == TextureImporterCompression.Uncompressed && importer.wrapMode == TextureWrapMode.Clamp; if (!valid) { EditorUtilities.DrawFixMeBox("Invalid mask import settings.", () => SetMaskImportSettings(importer)); } } } PropertyField(m_Opacity); } }
void CheckLutImportSettings(Texture lut) { if (lut != null) { var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut)) as TextureImporter; // Fails when using an internal texture as you can't change import settings on // builtin resources, thus the check for null if (importer != null) { bool valid = importer.anisoLevel == 0 && importer.mipmapEnabled == false && importer.sRGBTexture == false && importer.textureCompression == TextureImporterCompression.Uncompressed && importer.wrapMode == TextureWrapMode.Clamp; if (!valid) { EditorUtilities.DrawFixMeBox("Invalid LUT import settings.", () => SetLutImportSettings(importer)); } } } }