protected override void OnActivate()
 {
     if (skeletonTool != null)
     {
         skeletonTool.Activate();
     }
     m_MeshPreviewBehaviour.showWeightMap = true;
     m_Controller.Activate();
 }
 protected override void OnActivate()
 {
     m_MeshPreviewBehaviour.showWeightMap = true;
     m_Controller.Activate();
 }