public void         Initialize(MaterialEditor materialEditor, MaterialProperty[] properties, MaterialUIBlockList parent)
        {
            this.materialEditor = materialEditor;
            this.parent         = parent;
            materials           = materialEditor.targets.Select(target => target as Material).ToArray();

            // We should always register the key used to keep collapsable state
            materialEditor.InitExpandableState();
        }
 public LayersUIBlock()
 {
     for (int i = 0; i < 4; i++)
     {
         layerUIBlocks[i] = new MaterialUIBlockList
         {
             new LayeringOptionsUIBlock(Styles.layeringOptionsExpandableBits[i], i),
             new LitSurfaceInputsUIBlock((Expandable)((uint)Expandable.MainInput + i), kMaxLayerCount, i, features: litInputsFeatures),
             new DetailInputsUIBlock((Expandable)((uint)Expandable.MainDetail + i), kMaxLayerCount, i, features: detailInputsFeatures),
         };
     }
 }
Exemplo n.º 3
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 /// <summary>
 /// Construct a sub ui block list by passing the parent ui block list (useful for layered UI where ui blocks are nested)
 /// </summary>
 /// <param name="parent"></param>
 public MaterialUIBlockList(MaterialUIBlockList parent) => this.parent = parent;