Exemplo n.º 1
0
        public string GetBuildTargetDisplayName(BuildTargetGroup buildTargetGroup, BuildTarget target, int subtarget)
        {
            if (buildTargetGroup == BuildTargetGroup.Standalone && subtarget == (int)StandaloneBuildSubtarget.Server)
            {
                return(GetBuildTargetDisplayName(NamedBuildTarget.Server, target));
            }

            return(GetBuildTargetDisplayName(NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup), target));
        }
Exemplo n.º 2
0
        internal BuildPlatforms()
        {
            List <BuildPlatform> buildPlatformsList = new List <BuildPlatform>();

            DiscoveredTargetInfo[] buildTargets = BuildTargetDiscovery.GetBuildTargetInfoList();

            // Standalone needs to be first
            // Before we had BuildTarget.StandaloneWindows for BuildPlatform.defaultTarget
            // But that doesn't make a lot of sense, as editor use it in places, so it should agree with editor platform
            // TODO: should we poke module manager for target support? i think we can assume support for standalone for editor platform
            // TODO: even then - picking windows standalone unconditionally wasn't much better
            BuildTarget standaloneTarget = BuildTarget.StandaloneWindows;

            if (Application.platform == RuntimePlatform.OSXEditor)
            {
                standaloneTarget = BuildTarget.StandaloneOSX;
            }
            else if (Application.platform == RuntimePlatform.LinuxEditor)
            {
                standaloneTarget = BuildTarget.StandaloneLinux64;
            }

            buildPlatformsList.Add(new BuildPlatformWithSubtarget(BuildPipeline.GetBuildTargetGroupDisplayName(BuildTargetGroup.Standalone), "", "BuildSettings.Standalone",
                                                                  NamedBuildTarget.Standalone, standaloneTarget, (int)StandaloneBuildSubtarget.Player, true));

            buildPlatformsList.Add(new BuildPlatformWithSubtarget("Dedicated Server", "", "BuildSettings.DedicatedServer",
                                                                  NamedBuildTarget.Server, standaloneTarget, (int)StandaloneBuildSubtarget.Server, true));

            foreach (var target in buildTargets)
            {
                if (!target.HasFlag(TargetAttributes.IsStandalonePlatform))
                {
                    NamedBuildTarget namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(BuildPipeline.GetBuildTargetGroup(target.buildTargetPlatformVal));
                    buildPlatformsList.Add(new BuildPlatform(
                                               BuildPipeline.GetBuildTargetGroupDisplayName(namedBuildTarget.ToBuildTargetGroup()),
                                               target.iconName,
                                               namedBuildTarget,
                                               target.buildTargetPlatformVal,
                                               target.HasFlag(TargetAttributes.HideInUI)));
                }
            }

            foreach (var buildPlatform in buildPlatformsList)
            {
                buildPlatform.tooltip = buildPlatform.title.text + " settings";
            }

            buildPlatforms = buildPlatformsList.ToArray();
        }