Exemplo n.º 1
0
        public static UnityEditor.Animations.AnimatorState RemoveStateWith(this UnityEditor.Animations.AnimatorController controller, int nameHash, int layerIndex = 0)
        {
            UnityEditor.Animations.AnimatorState state = controller.GetStateBy(nameHash, layerIndex);

            if (state != null)
            {
                controller.layers [layerIndex].stateMachine.RemoveState(state);

                return(state);
            }



            return(null);
        }