static void BoneRendererSetup()
        {
            var selection = Selection.activeTransform;

            if (selection == null)
            {
                return;
            }

            AnimationRiggingEditorUtils.BoneRendererSetup(selection);
        }
        static void BoneRendererSetup(MenuCommand command)
        {
            var animator = command.context as Animator;

            AnimationRiggingEditorUtils.BoneRendererSetup(animator.transform);
        }