public void Initialize(ASAPAgent agent, Transform root, Dictionary <string, Transform> lut)
 {
     controlledAgent      = agent;
     vjointRoot           = root;
     hAnimLUT             = lut;
     transform.localScale = agent.humanoidRoot.parent.localScale;
     // Add controls to each bone...?
 }
 public void OnAgentInitialized(ASAPAgent agent)
 {
     if (agents.ContainsKey(agent.agentSpec.agentId))
     {
         Debug.LogWarning("Agent with id " + agent.agentSpec.agentId + " already known. Ignored.");
     }
     else
     {
         agents.Add(agent.agentSpec.agentId, agent);
     }
 }