public ViewModelLocator() { _container = new UnityContainer(); _container.RegisterType <MainPageViewModel>(); _container.RegisterType <ILoaderService, LoaderService>(new ContainerControlledLifetimeManager()); _container.RegisterType <INotaService, NotaService>(new ContainerControlledLifetimeManager()); _container.RegisterType <IDialogService, DialogService>(new ContainerControlledLifetimeManager()); _container.RegisterType <INavigationService, NavigationService>(new ContainerControlledLifetimeManager()); }
void IRegionViewRegistry.Register <TInterface, TClass>(string key) { if (string.IsNullOrEmpty(key)) { Container.RegisterType <TInterface, TClass>(); } else { Container.RegisterType <TInterface, TClass>(key); } }
/// <summary> /// Registers the type mappings with the Unity container. /// </summary> /// <param name="container">The unity container to configure.</param> /// <remarks> /// There is no need to register concrete types such as controllers or /// API controllers (unless you want to change the defaults), as Unity /// allows resolving a concrete type even if it was not previously /// registered. /// </remarks> public static void RegisterTypes(Unity.IUnityContainer container) { // NOTE: To load from web.config uncomment the line below. // Make sure to add a Unity.Configuration to the using statements. // container.LoadConfiguration(); // TODO: Register your type's mappings here. container.RegisterType <IHubActivator, UnityHubActivator>(new ContainerControlledLifetimeManager()); container.RegisterType <ITodoService, TodoService>(new PerResolveLifetimeManager()); container.RegisterType <IToDoDbContext, GreenSlate.Database.ToDoTaskDbContext>(new PerResolveLifetimeManager()); container.RegisterType <IToDoTasksHub, ToDoTasksHub>(new PerResolveLifetimeManager()); // container.RegisterType<AccountController>(new InjectionConstructor()); // container.RegisterType<ManageController>(new InjectionConstructor()); }
public static void RegisterInheritedTypes(this Unity.IUnityContainer container, Assembly assembly, System.Type baseType) { var allTypes = assembly.GetTypes(); var baseInterfaces = baseType.GetInterfaces(); foreach (var type in allTypes) { var test = type.BaseType; if (type.BaseType != null && type.BaseType.GenericEq(baseType)) { var typeInterface = type.GetInterfaces().FirstOrDefault(x => !baseInterfaces.Any(bi => bi.GenericEq(x))); if (typeInterface == null) { continue; } container.RegisterType(typeInterface, type); //container.RegisterSingleton(typeInterface, type); } } var ok = assembly.GetTypes(); }