public MenuBoxFile(string aTitle, string aFilePathLanguage, ApplicationLoopEditor aApplicationLoopTool) : base(aTitle) { Dictionary <string, string> lDictionaryDescription = ReadDictionaryLanguage(aFilePathLanguage); MenuItemChangeDirectory lMenuItemChangeDirectoryInput = new MenuItemChangeDirectory(lDictionaryDescription["INPUT"], aApplicationLoopTool.SetInput, aApplicationLoopTool.directoryInfoRecentInputList); MenuItemChangeDirectory lMenuItemChangeDirectoryOutput = new MenuItemChangeDirectory(lDictionaryDescription["OUTPUT"], aApplicationLoopTool.SetOutput, aApplicationLoopTool.directoryInfoRecentOutputList); menuItemList.Add(lMenuItemChangeDirectoryInput); menuItemList.Add(lMenuItemChangeDirectoryOutput); }
public MenuBar(string aFilePathLanguage, ApplicationLoopEditor aApplicationLoopTool) { Dictionary <string, string> lDictionaryDescription = ReadDictionaryLanguage(aFilePathLanguage); MenuBoxFile lMenuBoxFile = new MenuBoxFile(lDictionaryDescription["FILE"], Application.streamingAssetsPath + "/Language/LoopTool/Menu/MenuBar/MenuBoxFile.language", aApplicationLoopTool); MenuBoxTool lMenuBoxTool = new MenuBoxTool(lDictionaryDescription["TOOL"], Application.streamingAssetsPath + "/Language/LoopTool/Menu/MenuBar/MenuBoxTool.language", aApplicationLoopTool); menuBoxList.Add(lMenuBoxFile); menuBoxList.Add(lMenuBoxTool); Rect = new Rect(0.0f, 0.0f, 0.0f, 0.0f); }
void Awake() { isSetGuiStyle = false; camera.orthographicSize = Screen.height / 2.0f; Unity.Function.Graphic.Gui.camera = camera; GameObject objGuiStyleSet = GameObject.Find("GuiStyleSet"); GameObject objGuiSettings = GameObject.Find("GuiSettings"); GuiStyleSet.Reset(objGuiStyleSet); GuiSettings.Reset(objGuiSettings); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; applicationLoopEditor = new ApplicationLoopEditor(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music"), new DirectoryInfo(Application.streamingAssetsPath + "/Sound")); soundBuffer = new Dictionary <int, float[]>(); //masterStatus = new MasterStatus(); //midiGeneratorArray = new MidiGenerator( masterStatus ); }