Exemplo n.º 1
0
        protected override bool IsPlaying(Entity e)
        {
            if (EntityManager.HasComponent <AudioNativeSource>(e))
            {
                AudioNativeSource audioNativeSource = EntityManager.GetComponentData <AudioNativeSource>(e);
                if (audioNativeSource.sourceID > 0)
                {
                    return(AudioNativeCalls.IsPlaying(audioNativeSource.sourceID));
                }
            }

            return(false);
        }
Exemplo n.º 2
0
        protected static int IsPlaying(EntityManager mgr, Entity e)
        {
            if (mgr.HasComponent <AudioSourceID>(e))
            {
                AudioSourceID audioSourceID = mgr.GetComponentData <AudioSourceID>(e);
                if (audioSourceID.sourceID > 0)
                {
                    return(AudioNativeCalls.IsPlaying(audioSourceID.sourceID));
                }
            }

            return(0);
        }
Exemplo n.º 3
0
        protected override bool PlaySource(Entity e)
        {
            var mgr = EntityManager;

            if (mgr.HasComponent <AudioSource>(e))
            {
                AudioSource audioSource = mgr.GetComponentData <AudioSource>(e);

                if (mgr.HasComponent <AudioNativeSource>(e))
                {
                    // If there is a native source and it is IsPlaying() then
                    // can't play another, but we are done. (So return true.)
                    // Note that IsPlaying() is synchronous (which is what we want)
                    // as opposed to isPlaying which is async.
                    AudioNativeSource ans = mgr.GetComponentData <AudioNativeSource>(e);
                    if (AudioNativeCalls.IsPlaying(ans.sourceID))
                    {
                        return(true);
                    }
                }

                Entity clipEntity = audioSource.clip;
                if (mgr.HasComponent <AudioNativeClip>(clipEntity))
                {
                    AudioNativeClip clip = mgr.GetComponentData <AudioNativeClip>(clipEntity);
                    if (clip.clipID > 0)
                    {
                        uint sourceID = AudioNativeCalls.Play(clip.clipID, audioSource.volume, audioSource.loop);
                        AudioNativeSource audioNativeSource = new AudioNativeSource()
                        {
                            sourceID = sourceID
                        };
                        if (mgr.HasComponent <AudioNativeSource>(e))
                        {
                            mgr.SetComponentData(e, audioNativeSource);
                        }
                        else
                        {
                            PostUpdateCommands.AddComponent(e, audioNativeSource);
                        }
                        return(true);
                    }
                }
            }

            return(false);
        }