Exemplo n.º 1
0
        void SetGameState(GameState newGameState)
        {
#if !UNITY_EDITOR
            Cursor.lockState = newGameState != GameState.Play ? CursorLockMode.None : CursorLockMode.Locked;
#endif

            // Broadcast game state change,
            GameStateChangeEvent evt = Events.GameStateChangeEvent;
            evt.CurrentGameState = m_GameState;
            evt.NewGameState     = newGameState;
            EventManager.Broadcast(evt);

            m_GameState = newGameState;
        }
Exemplo n.º 2
0
        void OnGameStateChange(GameStateChangeEvent evt)
        {
            if (evt.NewGameState == GameState.Menu)
            {
                switch (evt.CurrentGameState)
                {
                case GameState.Win:
                    SceneManager.LoadScene(WinScene);
                    break;

                case GameState.Lose:
                    SceneManager.LoadScene(LoseScene);
                    break;

                default:
                    SceneManager.LoadScene(IntroScene);
                    break;
                }
            }
        }