internal static void RunStartupCode() { // Put you init code here // It will only be executed for the end user var w = TutorialWindow.CreateWindow(); w.ResetTutorialAndWriteDefaults(); // Ensure Editor is in predictable state EditorPrefs.SetString("ComponentSearchString", string.Empty); Tools.current = Tool.Move; }
public override void OnInspectorGUI() { if (GUILayout.Button(TutorialWindowMenuItem.Item)) { TutorialWindow.CreateWindow(); } if (s_IsAuthoringMode) { base.OnInspectorGUI(); } }
static void OpenTutorialWindow() { TutorialWindow.CreateWindow(); }