internal static extern ArchiveFileInfo[] Archive_GetFileInfo(ArchiveHandle handle);
 internal static extern UnityEngine.CompressionType Archive_GetCompression(ArchiveHandle handle);
 internal static extern bool Archive_IsStreamed(ArchiveHandle handle);
 internal static extern string Archive_GetMountPath(ArchiveHandle handle);
 internal static extern JobHandle Archive_UnmountAsync(ArchiveHandle handle);
 internal static extern bool Archive_IsValid(ArchiveHandle handle);
 internal static extern JobHandle Archive_GetJobHandle(ArchiveHandle handle);
 internal static extern ArchiveStatus Archive_GetStatus(ArchiveHandle handle);