Exemplo n.º 1
0
        public static bool Open <T>(SearchWindowContext context, T provider) where T : ScriptableObject, ISearchWindowProvider
        {
            // If the window is already open, close it instead.
            UnityEngine.Object[] wins = Resources.FindObjectsOfTypeAll(typeof(SearchWindow));
            if (wins.Length > 0)
            {
                try
                {
                    ((EditorWindow)wins[0]).Close();
                    return(false);
                }
                catch (Exception)
                {
                    s_FilterWindow = null;
                }
            }

            // We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time.
            long nowMilliSeconds = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
            bool justClosed      = nowMilliSeconds < s_LastClosedTime + 50;

            if (!justClosed)
            {
                if (s_FilterWindow == null)
                {
                    s_FilterWindow           = ScriptableObject.CreateInstance <SearchWindow>();
                    s_FilterWindow.hideFlags = HideFlags.HideAndDontSave;
                }
                s_FilterWindow.Init(context, provider);
                return(true);
            }
            return(false);
        }
Exemplo n.º 2
0
        void Init(SearchWindowContext context, ScriptableObject provider)
        {
            m_Owner   = provider;
            m_Context = context;

            float width  = Math.Max(context.requestedWidth, k_DefaultWidth);
            float height = Math.Max(context.requestedHeight, k_DefaultHeight);

            Rect buttonRect = new Rect(context.screenMousePosition.x - width / 2, context.screenMousePosition.y - k_WindowYOffset, width, 1);

            CreateSearchTree();

            ShowAsDropDown(buttonRect, new Vector2(buttonRect.width, height));

            Focus();

            wantsMouseMove = true;
        }