public override int GetHashCode() { int hash = 0; if (!ReferenceEquals(Prefab, null)) { hash ^= Prefab.GetHashCode(); } return(hash); }
public override int GetHashCode() { return(SceneEntity.GetHashCode()); }
public override int GetHashCode() { int hash = 0; if (!ReferenceEquals(Prefab, null)) { hash ^= Prefab.GetHashCode(); } return(hash); }
public override int GetHashCode() { return(SceneEntity.GetHashCode()); }