/// <summary>
 /// Read the samples from the mix. Always call after BeginMix.
 /// </summary>
 /// <remarks>This method will be bursted if the owning IAudioOutputJob is decorated with BurstCompileAttribute</remarks>
 /// <param name="buffer">A Float array of the samples</param>
 /// <param name="frameCount">The number of frames to read</param>
 /// <param name="channelCount">The number of channels to read</param>
 public void ReadMix(NativeArray <float> buffer, int frameCount, int channelCount)
 {
     m_Graph.ReadMix(buffer, frameCount, channelCount);
 }