// Use this for initialization void Start() { tooltipObj.SetActive(false); if (!AbilityManager.IsOn()) { Hide(); return; } BuildAbilityButtons(AbilityManager.GetAbilityList()); }
public void OnHoverAbilityButton(GameObject butObj) { //if(FPSControl.IsOn()) return; if (GameControl.GetSelectedTower() != null) { return; } int ID = GetButtonID(butObj); Ability ability = AbilityManager.GetAbilityList()[ID]; txtTooltipName.text = ability.name; txtTooltipCost.text = "Cost:" + ability.cost; txtTooltipDesp.text = ability.GetDesp(); tooltipObj.SetActive(true); }