Exemplo n.º 1
0
        public RenderablesList(string file_name)
        {
            m_unit_file = new UnitFile (file_name);

            m_renderables_names = new List<string> (m_unit_file.renderables_names());
            m_renderables = new List<Renderable> (m_unit_file.renderables());

            Console.Write (m_renderables_names[0]);
            m_renderables_store = new ListStore (typeof (string), typeof (string), typeof (string), typeof(string), typeof(bool));

            TreeView tree = new TreeView ();
            this.Add (tree);

            TreeViewColumn nameColumn = new TreeViewColumn ();
            nameColumn.Title = "Name";
            nameColumn.Alignment = 0.5f;

            TreeViewColumn nodeColumn = new TreeViewColumn ();
            nodeColumn.Title = "Node";
            nodeColumn.Alignment = 0.5f;

            TreeViewColumn typeColumn = new TreeViewColumn ();
            typeColumn.Title = "Type";
            typeColumn.Alignment = 0.5f;

            TreeViewColumn resourceColumn = new TreeViewColumn ();
            resourceColumn.Title = "Resource";
            resourceColumn.Alignment = 0.5f;

            TreeViewColumn visibleColumn = new TreeViewColumn ();
            visibleColumn.Title = "Visible";
            visibleColumn.Alignment = 0.5f;

            // Assign the model to the TreeView
            tree.Model = m_renderables_store;

            CellRendererText nameCell = new CellRendererText ();
            nameCell.Editable = true;
            nameCell.Edited += delegate (object o, EditedArgs e) {
                TreePath path = new TreePath (e.Path);
                TreeIter iter;
                m_renderables_store.GetIter (out iter, path);
                int i = path.Indices[0];

                string r = e.NewText;
                m_renderables_names[i] = r;
                m_renderables_store.SetValue (iter, 0, r);
            };
            nameColumn.PackStart (nameCell, true);

            CellRendererText nodeCell = new CellRendererText ();
            nodeCell.Editable = true;
            nodeCell.Edited += delegate (object o, EditedArgs e) {
                TreePath path = new TreePath (e.Path);
                TreeIter iter;
                m_renderables_store.GetIter (out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                r.node = e.NewText;
                m_renderables_store.SetValue (iter, 1, r.node);
            };
            nodeColumn.PackStart (nodeCell, true);

            CellRendererText typeCell = new CellRendererText ();
            typeCell.Editable = true;
            typeCell.Edited += delegate (object o, EditedArgs e) {
                TreePath path = new TreePath (e.Path);
                TreeIter iter;
                m_renderables_store.GetIter (out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                r.type = e.NewText;
                m_renderables_store.SetValue (iter, 2, r.type);
            };
            typeColumn.PackStart (typeCell, true);

            CellRendererText resourceCell = new CellRendererText ();
            resourceCell.Editable = true;
            resourceCell.Edited += delegate (object o, EditedArgs e) {
                TreePath path = new TreePath (e.Path);
                TreeIter iter;
                m_renderables_store.GetIter (out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                r.resource = e.NewText;
                m_renderables_store.SetValue (iter, 3, r.resource);
            };
            resourceColumn.PackStart (resourceCell, true);

            CellRendererToggle visibleCell = new CellRendererToggle ();
            visibleCell.Activatable = true;
            visibleCell.Toggled += delegate (object o, ToggledArgs e) {
                TreePath path = new TreePath (e.Path);
                TreeIter iter;
                m_renderables_store.GetIter (out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                bool old = (bool) m_renderables_store.GetValue(iter, 4);
                r.visible = !old;
                m_renderables_store.SetValue(iter, 4, !old);
            };
            visibleColumn.PackStart (visibleCell, true);

            // Add the columns to the TreeView
            nameColumn.AddAttribute (nameCell, "text", 0);
            nodeColumn.AddAttribute (nodeCell, "text", 1);
            typeColumn.AddAttribute (typeCell, "text", 2);
            resourceColumn.AddAttribute (resourceCell, "text", 3);
            visibleColumn.AddAttribute (visibleCell, "active", 4);

            tree.AppendColumn (nameColumn);
            tree.AppendColumn (nodeColumn);
            tree.AppendColumn (typeColumn);
            tree.AppendColumn (resourceColumn);
            tree.AppendColumn (visibleColumn);

            create_model ();

            // Show the window and everything on it
            ShowAll ();
        }
Exemplo n.º 2
0
        public RenderablesList(string file_name)
        {
            m_unit_file = new UnitFile(file_name);

            m_renderables_names = new List <string> (m_unit_file.renderables_names());
            m_renderables       = new List <Renderable> (m_unit_file.renderables());

            Console.Write(m_renderables_names[0]);
            m_renderables_store = new ListStore(typeof(string), typeof(string), typeof(string), typeof(string), typeof(bool));

            TreeView tree = new TreeView();

            this.Add(tree);

            TreeViewColumn nameColumn = new TreeViewColumn();

            nameColumn.Title     = "Name";
            nameColumn.Alignment = 0.5f;

            TreeViewColumn nodeColumn = new TreeViewColumn();

            nodeColumn.Title     = "Node";
            nodeColumn.Alignment = 0.5f;

            TreeViewColumn typeColumn = new TreeViewColumn();

            typeColumn.Title     = "Type";
            typeColumn.Alignment = 0.5f;

            TreeViewColumn resourceColumn = new TreeViewColumn();

            resourceColumn.Title     = "Resource";
            resourceColumn.Alignment = 0.5f;

            TreeViewColumn visibleColumn = new TreeViewColumn();

            visibleColumn.Title     = "Visible";
            visibleColumn.Alignment = 0.5f;

            // Assign the model to the TreeView
            tree.Model = m_renderables_store;

            CellRendererText nameCell = new CellRendererText();

            nameCell.Editable = true;
            nameCell.Edited  += delegate(object o, EditedArgs e) {
                TreePath path = new TreePath(e.Path);
                TreeIter iter;
                m_renderables_store.GetIter(out iter, path);
                int i = path.Indices[0];

                string r = e.NewText;
                m_renderables_names[i] = r;
                m_renderables_store.SetValue(iter, 0, r);
            };
            nameColumn.PackStart(nameCell, true);

            CellRendererText nodeCell = new CellRendererText();

            nodeCell.Editable = true;
            nodeCell.Edited  += delegate(object o, EditedArgs e) {
                TreePath path = new TreePath(e.Path);
                TreeIter iter;
                m_renderables_store.GetIter(out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                r.node = e.NewText;
                m_renderables_store.SetValue(iter, 1, r.node);
            };
            nodeColumn.PackStart(nodeCell, true);

            CellRendererText typeCell = new CellRendererText();

            typeCell.Editable = true;
            typeCell.Edited  += delegate(object o, EditedArgs e) {
                TreePath path = new TreePath(e.Path);
                TreeIter iter;
                m_renderables_store.GetIter(out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                r.type = e.NewText;
                m_renderables_store.SetValue(iter, 2, r.type);
            };
            typeColumn.PackStart(typeCell, true);

            CellRendererText resourceCell = new CellRendererText();

            resourceCell.Editable = true;
            resourceCell.Edited  += delegate(object o, EditedArgs e) {
                TreePath path = new TreePath(e.Path);
                TreeIter iter;
                m_renderables_store.GetIter(out iter, path);
                int i = path.Indices[0];

                Renderable r = m_renderables[i];
                r.resource = e.NewText;
                m_renderables_store.SetValue(iter, 3, r.resource);
            };
            resourceColumn.PackStart(resourceCell, true);

            CellRendererToggle visibleCell = new CellRendererToggle();

            visibleCell.Activatable = true;
            visibleCell.Toggled    += delegate(object o, ToggledArgs e) {
                TreePath path = new TreePath(e.Path);
                TreeIter iter;
                m_renderables_store.GetIter(out iter, path);
                int i = path.Indices[0];

                Renderable r   = m_renderables[i];
                bool       old = (bool)m_renderables_store.GetValue(iter, 4);
                r.visible = !old;
                m_renderables_store.SetValue(iter, 4, !old);
            };
            visibleColumn.PackStart(visibleCell, true);

            // Add the columns to the TreeView
            nameColumn.AddAttribute(nameCell, "text", 0);
            nodeColumn.AddAttribute(nodeCell, "text", 1);
            typeColumn.AddAttribute(typeCell, "text", 2);
            resourceColumn.AddAttribute(resourceCell, "text", 3);
            visibleColumn.AddAttribute(visibleCell, "active", 4);

            tree.AppendColumn(nameColumn);
            tree.AppendColumn(nodeColumn);
            tree.AppendColumn(typeColumn);
            tree.AppendColumn(resourceColumn);
            tree.AppendColumn(visibleColumn);

            create_model();

            // Show the window and everything on it
            ShowAll();
        }