public void DrawGizmo(Transform center, Color color) { if (m_logic != null) { m_logic.DrawGizmo(center, m_jointRadius, color); } else { // TODO } }
public void DrawGizmo(Transform center, Color color) { if (m_logic != null) { m_logic.DrawGizmo(center, m_jointRadius, color); } else { #if UNITY_EDITOR // Gizmos.matrix = Transform.localToWorldMatrix; Gizmos.color = color; Gizmos.DrawSphere(Transform.position, m_jointRadius); #endif } }