public void Unregister(FastSpringBoneBuffer buffer) { _buffers.Remove(buffer); _isDirty = true; }
public void Register(FastSpringBoneBuffer buffer) { _buffers.AddLast(buffer); _isDirty = true; }
public void Unregister(FastSpringBoneBuffer buffer) { _buffers.Remove(buffer); _isDirty = true; }
public void Register(FastSpringBoneBuffer buffer) { _buffers.AddLast(buffer); _isDirty = true; }