Exemplo n.º 1
0
 public Vertex2D IncludeVertex(Edge2D e)
 {
     if (e.HasVertex(a))
     {
         return(a);
     }
     else
     {
         return(b);
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// 辺と対応する面の接続関係を追加する
 /// </summary>
 /// <returns>The add.</returns>
 /// <param name="face">Face.</param>
 /// <param name="edge">Edge.</param>
 void Add(Face2D face, Edge2D edge)
 {
     if (!_connection.ContainsKey(edge))
     {
         _connection.Add(edge, new List <Face2D>()
         {
             face
         });
     }
     else
     {
         _connection[edge].Add(face);
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// 入力した面から入力した辺を介する隣接する面を取得する。
        /// </summary>
        /// <returns><c>true</c>, if get neighbor was tryed, <c>false</c> otherwise.</returns>
        /// <param name="edge">Edge.</param>
        /// <param name="face">Face.</param>
        /// <param name="neighbor">Neighbor.</param>
        public bool TryGetNeighbor(Edge2D edge, Face2D face, out Face2D neighbor)
        {
            List <Face2D> faces;

            if (_connection.TryGetValue(edge, out faces))
            {
                neighbor = faces.Find(f => f != face);
                return(neighbor != null);
            }
            else
            {
                neighbor = null;
                return(false);
            }
        }
Exemplo n.º 4
0
 /// <summary>
 /// 入力した辺に含まれない頂点を返す
 /// </summary>
 /// <returns>The vertex.</returns>
 /// <param name="e">E.</param>
 public Vertex2D ExcludeVertex(Edge2D e)
 {
     if (!e.HasVertex(a))
     {
         return(a);
     }
     else if (!e.HasVertex(b))
     {
         return(b);
     }
     else
     {
         return(c);
     }
 }
Exemplo n.º 5
0
        /// <summary>
        /// 面情報を作成する。
        /// </summary>
        /// <returns>The face.</returns>
        /// <param name="t">T.</param>
        /// <param name="contour">Contour.</param>
        /// <param name="vSet">V set.</param>
        Face2D MakeFace(Triangle2D t, List <Vector2> contour, VerticesSet2D vSet)
        {
            var a = vSet.FindNear(t.p0);
            var b = vSet.FindNear(t.p1);
            var c = vSet.FindNear(t.p2);

            var g = vSet.CheckAndAdd((a.p + b.p + c.p) / 3f);

            g.isExterior = false;

            var face = new Face2D(a, b, c, g);

            int  externalCount = 0;
            bool isExterior    = false;

            for (int i = 0, j = 2; i < 3; j = i++)
            {
                isExterior     = IsContourEdge(contour, face.vertices[i].p, face.vertices[j].p);
                externalCount += isExterior ? 1 : 0;
                var mid = vSet.CheckAndAdd((face.vertices[j].p + face.vertices[i].p) * 0.5f);
                mid.isExterior = false;
                var edge = new Edge2D(face.vertices[j], face.vertices[i], mid, isExterior);
                face.edges[j] = edge;
            }

            switch (externalCount)
            {
            case 0:
                face.category = Face2D.Category.Junction;
                break;

            case 1:
                face.category = Face2D.Category.Sleeve;
                break;

            case 2:
                face.category = Face2D.Category.Terminal;
                break;

            default:
                throw new System.Exception("輪郭情報とマッチしません。");
            }

            return(face);
        }
Exemplo n.º 6
0
 /// <summary>
 /// 指定した内部辺以外の他の内部辺を取得する
 /// </summary>
 /// <returns><c>true</c>, if get othe interior edge was tryed, <c>false</c> otherwise.</returns>
 /// <param name="interiorEdge">Interior edge.</param>
 /// <param name="others">Others.</param>
 public bool TryGetOtheInteriorEdge(Edge2D interiorEdge, out Edge2D[] others)
 {
     if (category != Category.Terminal)
     {
         others = new Edge2D[(int)category];
         var count = 0;
         for (var i = 0; i < edges.Length; ++i)
         {
             if (!edges[i].isExterior && !edges[i].Equals(interiorEdge))
             {
                 others[count++] = edges[i];
             }
         }
         return(count == others.Length);
     }
     else
     {
         others = null;
         return(false);
     }
 }