private async UniTask SendTransformAsync() { var packet = new TransformSyncPacket(); if (isSyncPostion) { packet.isSyncPostion = isSyncPostion; packet.Postion = transform.position; CachePostion = transform.position; } if (isSyncRotation) { packet.isSyncRotation = isSyncRotation; packet.Rotation = transform.rotation; CacheRotation = transform.rotation; } if (isSyncScale) { packet.isSyncScale = isSyncScale; packet.Scale = transform.localScale; CacheScale = transform.localScale; } if (isSyncPostion || isSyncRotation || isSyncScale && SyncGameObject.IsMine) { await SyncGameObject.SendAsync(packet, typeof(SyncTransform)); } }
private async UniTask SendRigidbodyAsync() { var packet = new RigidbodySyncPacket(); packet.Postion = Rigidbody.position; packet.Rotation = Rigidbody.rotation; packet.Velocity = Rigidbody.velocity; await SyncGameObject.SendAsync(packet, typeof(SyncRigidbody)); }