public static bool RebuildCloudMethods(bool force = false)
        {
#if UNITY_CLOUD_BUILD
            return(false);
#endif
            var cloudGenerator = new CloudBuildMethodsGenerator();
            var content        = cloudGenerator.CreateCloudBuildMethods();
            var result         = content.WriteUnityFile(_cloudPath, force);
            return(result);
        }
        public static void RebuildCloudMethods()
        {
#if UNITY_CLOUD_BUILD
            return;
#endif
            var cloudGenerator = new CloudBuildMethodsGenerator();
            var content        = cloudGenerator.CreateCloudBuildMethods();

            if (string.IsNullOrEmpty(content) || content.Equals(_cloudScript))
            {
                return;
            }

            content.WriteUnityFile(_cloudPath);
            _cloudScript = content;
        }