public void MaterialImportTest() { var material = MaterialFactory.CreateMaterial(0, new glTFMaterial { }, false).GetOrCreate(null); Assert.AreEqual("Standard", material.shader.name); }
public void TextureTransformTest() { var tex0 = new Texture2D(128, 128) { wrapMode = TextureWrapMode.Repeat, filterMode = FilterMode.Bilinear, }; var textureManager = new TextureExportManager(new Texture[] { tex0 }); var srcMaterial = new Material(Shader.Find("Standard")); var offset = new Vector2(0.3f, 0.2f); var scale = new Vector2(0.5f, 0.6f); srcMaterial.mainTexture = tex0; srcMaterial.mainTextureOffset = offset; srcMaterial.mainTextureScale = scale; var materialExporter = new MaterialExporter(); var gltfMaterial = materialExporter.ExportMaterial(srcMaterial, textureManager); gltfMaterial.pbrMetallicRoughness.baseColorTexture.extensions = gltfMaterial.pbrMetallicRoughness.baseColorTexture.extensions.Deserialize(); var dstMaterial = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual(dstMaterial.mainTextureOffset.x, offset.x, 0.3f); Assert.AreEqual(dstMaterial.mainTextureOffset.y, offset.y, 0.2f); Assert.AreEqual(dstMaterial.mainTextureScale.x, scale.x, 0.5f); Assert.AreEqual(dstMaterial.mainTextureScale.y, scale.y, 0.6f); }
public void glTF_KHR_materials_unlit_Test() { { var value = "{}".ParseAsJson(); Assert.AreEqual(value.Value.ValueType, ValueNodeType.Object); Assert.AreEqual(0, value.GetObjectCount()); var list = value.ObjectItems().ToArray(); Assert.AreEqual(0, list.Length); } { var value = "{\"unlit\":{}}".ParseAsJson(); Assert.AreEqual(value.Value.ValueType, ValueNodeType.Object); Assert.AreEqual(1, value.GetObjectCount()); var list = value.ObjectItems().ToArray(); Assert.AreEqual(1, list.Length); Assert.AreEqual("unlit", list[0].Key.GetString()); Assert.AreEqual(0, list[0].Value.GetObjectCount()); } { var extension = glTF_KHR_materials_unlit.Serialize().Deserialize(); var list = extension.ObjectItems().ToArray(); Assert.AreEqual(1, list.Length); Assert.AreEqual(glTF_KHR_materials_unlit.ExtensionNameUtf8, list[0].Key.GetUtf8String()); Assert.AreEqual(0, list[0].Value.GetObjectCount()); var gltfMaterial = new glTFMaterial { alphaMode = "OPAQUE", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorFactor = new float[] { 1, 0, 0, 1 }, }, extensions = extension, }; Assert.IsTrue(glTF_KHR_materials_unlit.IsEnable(gltfMaterial)); var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } }
public static async Task <Material> CreateAsync(IAwaitCaller awaitCaller, GltfParser parser, int i, GetTextureAsyncFunc getTexture) { if (getTexture == null) { getTexture = (IAwaitCaller _awaitCaller, glTF _gltf, TextureImportParam _param) => Task.FromResult <Texture2D>(null); } if (i < 0 || i >= parser.GLTF.materials.Count) { return(MaterialFactory.CreateMaterial(i, null, ShaderName)); } var src = parser.GLTF.materials[i]; var material = MaterialFactory.CreateMaterial(i, src, ShaderName); var standardParam = default(TextureImportParam); if (src.pbrMetallicRoughness != null || src.occlusionTexture != null) { if (src.pbrMetallicRoughness.metallicRoughnessTexture != null || src.occlusionTexture != null) { standardParam = StandardTexture(parser, src); } if (src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4) { var color = src.pbrMetallicRoughness.baseColorFactor; material.color = (new Color(color[0], color[1], color[2], color[3])).gamma; } if (src.pbrMetallicRoughness.baseColorTexture != null && src.pbrMetallicRoughness.baseColorTexture.index != -1) { material.mainTexture = await getTexture(awaitCaller, parser.GLTF, BaseColorTexture(parser, src)); // Texture Offset and Scale MaterialFactory.SetTextureOffsetAndScale(material, src.pbrMetallicRoughness.baseColorTexture, "_MainTex"); } if (src.pbrMetallicRoughness.metallicRoughnessTexture != null && src.pbrMetallicRoughness.metallicRoughnessTexture.index != -1) { material.EnableKeyword("_METALLICGLOSSMAP"); var texture = await getTexture(awaitCaller, parser.GLTF, standardParam); if (texture != null) { material.SetTexture(TextureImportParam.METALLIC_GLOSS_PROP, texture); } material.SetFloat("_Metallic", 1.0f); // Set 1.0f as hard-coded. See: https://github.com/dwango/UniVRM/issues/212. material.SetFloat("_GlossMapScale", 1.0f); // Texture Offset and Scale MaterialFactory.SetTextureOffsetAndScale(material, src.pbrMetallicRoughness.metallicRoughnessTexture, "_MetallicGlossMap"); } else { material.SetFloat("_Metallic", src.pbrMetallicRoughness.metallicFactor); material.SetFloat("_Glossiness", 1.0f - src.pbrMetallicRoughness.roughnessFactor); } } if (src.normalTexture != null && src.normalTexture.index != -1) { material.EnableKeyword("_NORMALMAP"); var texture = await getTexture(awaitCaller, parser.GLTF, NormalTexture(parser, src)); if (texture != null) { material.SetTexture(TextureImportParam.NORMAL_PROP, texture); material.SetFloat("_BumpScale", src.normalTexture.scale); } // Texture Offset and Scale MaterialFactory.SetTextureOffsetAndScale(material, src.normalTexture, "_BumpMap"); } if (src.occlusionTexture != null && src.occlusionTexture.index != -1) { var texture = await getTexture(awaitCaller, parser.GLTF, standardParam); if (texture != null) { material.SetTexture(TextureImportParam.OCCLUSION_PROP, texture); material.SetFloat("_OcclusionStrength", src.occlusionTexture.strength); } // Texture Offset and Scale MaterialFactory.SetTextureOffsetAndScale(material, src.occlusionTexture, "_OcclusionMap"); } if (src.emissiveFactor != null || (src.emissiveTexture != null && src.emissiveTexture.index != -1)) { material.EnableKeyword("_EMISSION"); material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; if (src.emissiveFactor != null && src.emissiveFactor.Length == 3) { material.SetColor("_EmissionColor", new Color(src.emissiveFactor[0], src.emissiveFactor[1], src.emissiveFactor[2])); } if (src.emissiveTexture != null && src.emissiveTexture.index != -1) { var texture = await getTexture(awaitCaller, parser.GLTF, TextureFactory.CreateSRGB(parser, src.emissiveTexture.index)); if (texture != null) { material.SetTexture("_EmissionMap", texture); } // Texture Offset and Scale MaterialFactory.SetTextureOffsetAndScale(material, src.emissiveTexture, "_EmissionMap"); } } BlendMode blendMode = BlendMode.Opaque; // https://forum.unity.com/threads/standard-material-shader-ignoring-setfloat-property-_mode.344557/#post-2229980 switch (src.alphaMode) { case "BLEND": blendMode = BlendMode.Fade; material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); material.SetInt("_ZWrite", 0); material.DisableKeyword("_ALPHATEST_ON"); material.EnableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 3000; break; case "MASK": blendMode = BlendMode.Cutout; material.SetOverrideTag("RenderType", "TransparentCutout"); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); material.SetFloat("_Cutoff", src.alphaCutoff); material.EnableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 2450; break; default: // OPAQUE blendMode = BlendMode.Opaque; material.SetOverrideTag("RenderType", ""); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = -1; break; } material.SetFloat("_Mode", (float)blendMode); return(material); }
public void UnlitShaderImportTest() { { // OPAQUE/Color var gltfMaterial = new glTFMaterial { alphaMode = "OPAQUE", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorFactor = new float[] { 1, 0, 0, 1 }, }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // OPAQUE/Texture var gltfMaterial = new glTFMaterial { alphaMode = "OPAQUE", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorTexture = new glTFMaterialBaseColorTextureInfo(), }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // OPAQUE/Color/Texture var gltfMaterial = new glTFMaterial { alphaMode = "OPAQUE", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorFactor = new float[] { 1, 0, 0, 1 }, baseColorTexture = new glTFMaterialBaseColorTextureInfo(), }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // BLEND/Color var gltfMaterial = new glTFMaterial { alphaMode = "BLEND", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorFactor = new float[] { 1, 0, 0, 1 }, }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // BLEND/Texture var gltfMaterial = new glTFMaterial { alphaMode = "BLEND", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorTexture = new glTFMaterialBaseColorTextureInfo(), }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // BLEND/Color/Texture var gltfMaterial = new glTFMaterial { alphaMode = "BLEND", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorFactor = new float[] { 1, 0, 0, 1 }, baseColorTexture = new glTFMaterialBaseColorTextureInfo(), }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // MASK/Texture var gltfMaterial = new glTFMaterial { alphaMode = "MASK", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorTexture = new glTFMaterialBaseColorTextureInfo(), }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // MASK/Color/Texture var gltfMaterial = new glTFMaterial { alphaMode = "MASK", pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorFactor = new float[] { 1, 0, 0, 1 }, baseColorTexture = new glTFMaterialBaseColorTextureInfo(), }, extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } { // default var gltfMaterial = new glTFMaterial { extensions = glTF_KHR_materials_unlit.Serialize().Deserialize(), }; var material = MaterialFactory.CreateMaterial(0, gltfMaterial, false).GetOrCreate(null); Assert.AreEqual("UniGLTF/UniUnlit", material.shader.name); } }