Exemplo n.º 1
0
        public void PopulateZombies()
        {
            int     maxZombies;
            int     num2;
            Vector3 vector = new Vector3(0f, 0f, 0f);

            this.zombieCount        = zombieList.Count;
            this.zomPopRanThisFrame = false;
            this.zomPopTicksSinceLastUpdate++;
            if (this.zomPopRanThisFrame || (this.zomPopTicksSinceLastUpdate < this.zomPopTicksBetweenUpdates))
            {
                return;
            }
            else
            {
                maxZombies = Population.maxZombies;
                if (IsCityZone(Game.Player.Character.Position))
                {
                    maxZombies = Population.maxZombies * 2;
                }
                num2 = 0;
            }
            while (true)
            {
                while (true)
                {
                    if (num2 < maxZombies)
                    {
                        int  num3  = RandoMath.CachedRandom.Next(1, 0x65);
                        bool flag4 = num3 <= 40;
                        vector = !flag4?World.GetNextPositionOnSidewalk(Game.Player.Character.Position.Around((float)maxSpawnDistance)) : World.GetNextPositionOnStreet(Game.Player.Character.Position.Around((float)maxSpawnDistance), true);

                        Vector3 vector2 = vector.Around(5f);
                        if (!((vector2.IsOnScreen() || (Extensions.DistanceTo(Game.Player.Character, vector) < minSpawnDistance)) || IsSafeZone(vector2)))
                        {
                            try
                            {
                                this.ZombieSpawn(vector);
                                this.zomPopTicksSinceLastUpdate = 0 - RandoMath.CachedRandom.Next(this.zomPopTicksBetweenUpdates / 3);
                                this.zomPopRanThisFrame         = true;
                            }
                            catch (Exception exception1)
                            {
                                Debug.Log(exception1.ToString());
                            }
                        }
                    }
                    else
                    {
                        return;
                    }
                    break;
                }
                num2++;
            }
        }
Exemplo n.º 2
0
        public void PopulateVehicles()
        {
            int     maxVehicles;
            int     num2;
            Vector3 nextPositionOnStreet = new Vector3(0f, 0f, 0f);

            Vehicle[] allVehicles = World.GetAllVehicles();
            this.vehicleCount       = allVehicles.Length;
            this.vehPopRanThisFrame = false;
            this.vehPopTicksSinceLastUpdate++;
            if (this.vehPopRanThisFrame || (this.vehPopTicksSinceLastUpdate < this.vehPopTicksBetweenUpdates))
            {
                return;
            }
            else
            {
                maxVehicles = Population.maxVehicles;
                if (IsCityZone(Game.Player.Character.Position))
                {
                    maxVehicles = Population.maxVehicles * 2;
                }
                num2 = 0;
            }
            while (true)
            {
                while (true)
                {
                    if (num2 < maxVehicles)
                    {
                        Vector3 position = Game.Player.Character.Position;
                        nextPositionOnStreet = World.GetNextPositionOnStreet(position.Around((float)maxSpawnDistance), true);
                        Vector3 vector2 = nextPositionOnStreet.Around(5f);
                        if (!((vector2.IsOnScreen() || (Extensions.DistanceTo(Game.Player.Character, nextPositionOnStreet) < minSpawnDistance)) || IsSafeZone(vector2)))
                        {
                            try
                            {
                                this.VehicleSpawn(nextPositionOnStreet, RandoMath.RandomHeading());
                                this.vehPopTicksSinceLastUpdate = 0 - RandoMath.CachedRandom.Next(this.vehPopTicksBetweenUpdates / 3);
                                this.vehPopRanThisFrame         = true;
                            }
                            catch (Exception exception1)
                            {
                                Debug.Log(exception1.ToString());
                            }
                        }
                    }
                    else
                    {
                        return;
                    }
                    break;
                }
                num2++;
            }
        }
Exemplo n.º 3
0
        public void PopulateAnimals()
        {
            int     maxAnimals;
            int     num2;
            Vector3 vector = new Vector3(0f, 0f, 0f);

            this.animalCount        = animalList.Count;
            this.aniPopRanThisFrame = false;
            this.aniPopTicksSinceLastUpdate++;
            if (this.aniPopRanThisFrame || (this.aniPopTicksSinceLastUpdate < this.aniPopTicksBetweenUpdates))
            {
                return;
            }
            else
            {
                maxAnimals = Population.maxAnimals;
                if (IsCityZone(Game.Player.Character.Position))
                {
                    maxAnimals = Population.maxAnimals * 2;
                }
                num2 = 0;
            }
            while (true)
            {
                while (true)
                {
                    if (num2 < maxAnimals)
                    {
                        int  num3  = RandoMath.CachedRandom.Next(1, 0x65);
                        bool flag4 = num3 <= 40;
                        vector = !flag4?World.GetNextPositionOnSidewalk(Game.Player.Character.Position.Around((float)maxSpawnDistance)) : World.GetNextPositionOnStreet(Game.Player.Character.Position.Around((float)maxSpawnDistance), true);

                        Vector3 vector2 = vector.Around(5f);
                        if (!((vector2.IsOnScreen() || (Extensions.DistanceTo(Game.Player.Character, vector) < minSpawnDistance)) || IsSafeZone(vector2)))
                        {
                            try
                            {
                                if (this.animalCount < maxAnimals)
                                {
                                    Model model;
                                    if (IsCityZone(vector))
                                    {
                                        model = new Model(RandoMath.GetRandomElementFromList <string>(CityAnimalModels));
                                    }
                                    else
                                    {
                                        model = new Model(RandoMath.GetRandomElementFromList <string>(CountryAnimalModels));
                                    }
                                    Ped item = World.CreatePed(model, vector);
                                    item.RelationshipGroup = Relationships.AnimalGroup;
                                    item.Task.WanderAround();
                                    animalList.Add(item);
                                    this.aniPopTicksSinceLastUpdate = 0 - RandoMath.CachedRandom.Next(this.aniPopTicksBetweenUpdates / 3);
                                    this.aniPopRanThisFrame         = true;
                                }
                            }
                            catch (Exception exception1)
                            {
                                Debug.Log(exception1.ToString());
                            }
                        }
                    }
                    else
                    {
                        return;
                    }
                    break;
                }
                num2++;
            }
        }