Exemplo n.º 1
0
 public MovementRejectPacket(PacketReader reader)
     : base(0x21, "Move Request Rejected")
 {
     _sequence = reader.ReadByte(); // (matches sent sequence)
     _x = reader.ReadInt16();
     _y = reader.ReadInt16();
     _direction = reader.ReadByte();
     _z = reader.ReadSByte();
 }
Exemplo n.º 2
0
 public MobileMovingPacket(PacketReader reader)
     : base(0x77, "Mobile Moving")
 {
     this.serial = reader.ReadInt32();
     this.bodyid = reader.ReadUInt16();
     this.x = reader.ReadInt16();
     this.y = reader.ReadInt16();
     this.z = reader.ReadSByte();
     this.direction = reader.ReadByte();
     this.hue = reader.ReadUInt16();
     this.Flags = new MobileFlags(reader.ReadByte());
     this.notoriety = reader.ReadByte();
 }
Exemplo n.º 3
0
 public MobileUpdatePacket(PacketReader reader)
     : base(0x20, "Mobile Update")
 {
     _serial = reader.ReadInt32();
     _body = reader.ReadInt16();
     reader.ReadByte(); // Always 0
     _hue = reader.ReadUInt16(); // Skin hue
     _flags = new MobileFlags(reader.ReadByte());
     _x = reader.ReadInt16();
     _y = reader.ReadInt16();
     reader.ReadInt16(); // Always 0
     _direction = reader.ReadByte();
     _z = reader.ReadSByte();
 }
Exemplo n.º 4
0
        public WorldItemPacket(PacketReader reader)
            : base(0x1A, "ObjectInfo")
        {
            Serial serial = reader.ReadInt32();
            ushort itemId = reader.ReadUInt16();

            _amount = 0;

            if ((serial & 0x80000000) == 0x80000000)
            {
                _amount = reader.ReadInt16();
            }

            // Doesn't exist this thing in the packet
            /*byte iIncrement = 0;
            if ((iItemID & 0x8000) == 0x8000)
            {
                iIncrement = reader.ReadByte();
                iObjectSerial += iIncrement;
            }*/

            ushort x = reader.ReadUInt16();
            ushort y = reader.ReadUInt16();

            _direction = 0;

            if ((x & 0x8000) == 0x8000)
                _direction = reader.ReadByte();

            _z = reader.ReadSByte();
            _hue = 0;

            if ((y & 0x8000) == 0x8000)
                _hue = reader.ReadUInt16();

            _flags = 0;

            if ((y & 0x4000) == 0x4000)
                _flags = reader.ReadByte();

            _serial = (int)(serial &= 0x7FFFFFFF);
            _itemid = (short)(itemId &= 0x7FFF);
            _x = (short)(x &= 0x7FFF);
            _y = (short)(y &= 0x3FFF);
        }
Exemplo n.º 5
0
        public MobileIncomingPacket(PacketReader reader)
            : base(0x78, "Mobile Incoming")
        {
            // Mobile
            _serial = reader.ReadInt32();
            _body = reader.ReadInt16();
            _x = reader.ReadInt16();
            _y = reader.ReadInt16();
            _z = reader.ReadSByte();
            _direction = reader.ReadByte();
            _hue = reader.ReadUInt16();
            this.Flags = new MobileFlags(reader.ReadByte());
            _notoriety = reader.ReadByte();

            // Read equipment - nine bytes ea.
            List<EquipmentEntry> items = new List<EquipmentEntry>();

            Serial serial = reader.ReadInt32();
            if (!serial.IsValid)
            {
                reader.ReadByte(); //zero terminated
                _equipment = new EquipmentEntry[0];
            }
            else
            {
                while (serial.IsValid)
                {
                    ushort gumpId = reader.ReadUInt16();
                    byte layer = reader.ReadByte();
                    ushort hue = 0;

                    if ((gumpId & 0x8000) == 0x8000)
                    {
                        gumpId = (ushort)((int)gumpId - 0x8000);
                        hue = reader.ReadUInt16();
                    }

                    items.Add(new EquipmentEntry(serial, gumpId, layer, hue));
                    // read the next serial and begin the loop again. break at 0x00000000
                    serial = reader.ReadInt32();
                }
                _equipment = items.ToArray();
            }
        }