Exemplo n.º 1
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            if (targeted is Mobile)
            {
                Mobile m = (Mobile)targeted;

                PlayerState guildState  = PlayerState.Find(m_Guild.Leader);
                PlayerState targetState = PlayerState.Find(m);

                Faction guildFaction  = (guildState == null ? null : guildState.Faction);
                Faction targetFaction = (targetState == null ? null : targetState.Faction);

                if (!m.Player)
                {
                    m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
                }
                else if (!m.Alive)
                {
                    m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
                }
                else if (m_Guild.IsMember(m))
                {
                    m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
                }
                else if (m_Guild.Candidates.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
                }
                else if (m_Guild.Accepted.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
                }
                else if (m.Guild != null)
                {
                    m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
                }
                #region Factions
                else if (guildFaction != targetFaction)
                {
                    if (guildFaction == null)
                    {
                        m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
                    }
                    else if (targetFaction == null)
                    {
                        m_Mobile.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
                    }
                    else
                    {
                        m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
                    }
                }
                else if (targetState != null && targetState.IsLeaving)
                {
                    // OSI does this quite strangely, so we'll just do it this way
                    m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
                }
                #endregion
                else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
                {
                    m_Guild.Accepted.Add(m);
                }
                else
                {
                    m_Guild.Candidates.Add(m);
                }
            }
        }
Exemplo n.º 2
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if ((Guild.NewGuildSystem && !BaseGuildGump.IsLeader(m_Mobile, m_Guild)) || (!Guild.NewGuildSystem && GuildGump.BadLeader(m_Mobile, m_Guild)))
            {
                return;
            }

            GuildType newType;

            switch (info.ButtonID)
            {
            default: newType = m_Guild.Type; break;

            case 1: newType = GuildType.Regular; break;

            case 2: newType = GuildType.Order; break;

            case 3: newType = GuildType.Chaos; break;
            }

            if (m_Guild.Type != newType)
            {
                PlayerState pl = PlayerState.Find(m_Mobile);

                if (pl != null)
                {
                    m_Mobile.SendLocalizedMessage(1010405); // You cannot change guild types while in a Faction!
                }
                else if (m_Guild.TypeLastChange.AddDays(7) > DateTime.UtcNow)
                {
                    m_Mobile.SendLocalizedMessage(1011142); // You have already changed your guild type recently.
                                                            // TODO: Clilocs 1011142-1011145 suggest a timer for pending changes
                }
                else
                {
                    m_Guild.Type = newType;
                    m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed:
                }
            }

            if (Guild.NewGuildSystem)
            {
                if (m_Mobile is PlayerMobile)
                {
                    m_Mobile.SendGump(new GuildInfoGump((PlayerMobile)m_Mobile, m_Guild));
                }

                return;
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
        }
Exemplo n.º 3
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (GuildGump.BadLeader(m_Mobile, m_Guild))
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 1:     // Main menu
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));

                break;
            }

            case 2:                                     // Set guild name
            {
                m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
                m_Mobile.Prompt = new GuildNamePrompt(m_Mobile, m_Guild);

                break;
            }

            case 3:                                     // Set guild abbreviation
            {
                m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
                m_Mobile.Prompt = new GuildAbbrvPrompt(m_Mobile, m_Guild);

                break;
            }

            case 4:     // Change guild type
            {
                if (!Guild.OrderChaos)
                {
                    return;
                }

                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildChangeTypeGump(m_Mobile, m_Guild));

                break;
            }

            case 5:                                     // Set charter
            {
                m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
                m_Mobile.Prompt = new GuildCharterPrompt(m_Mobile, m_Guild);

                break;
            }

            case 6:     // Dismiss member
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildDismissGump(m_Mobile, m_Guild));

                break;
            }

            case 7:     // War menu
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild));

                break;
            }

            case 8:     // Administer candidates
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));

                break;
            }

            case 9:                                     // Set guildmaster's title
            {
                m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
                m_Mobile.Prompt = new GuildTitlePrompt(m_Mobile, m_Mobile, m_Guild);

                break;
            }

            case 10:     // Grant title
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GrantGuildTitleGump(m_Mobile, m_Guild));

                break;
            }

            case 11:     // Move guildstone
            {
                if (m_Guild.Guildstone != null)
                {
                    GuildTeleporter item = new GuildTeleporter(m_Guild.Guildstone);

                    if (m_Guild.Teleporter != null)
                    {
                        m_Guild.Teleporter.Delete();
                    }

                    m_Mobile.SendLocalizedMessage(501133);         // Use the teleporting object placed in your backpack to move this guildstone.

                    m_Mobile.AddToBackpack(item);
                    m_Guild.Teleporter = item;
                }

                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));

                break;
            }
            }
        }
Exemplo n.º 4
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (GuildGump.BadLeader(m_Mobile, m_Guild))
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 0:
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));

                break;
            }

            case 1:     // Accept
            {
                int[] switches = info.Switches;

                if (switches.Length > 0)
                {
                    int index = switches[0];

                    if (index >= 0 && index < m_List.Count)
                    {
                        Mobile m = (Mobile)m_List[index];

                        if (m != null && !m.Deleted)
                        {
                            #region Factions
                            PlayerState guildState  = PlayerState.Find(m_Guild.Leader);
                            PlayerState targetState = PlayerState.Find(m);

                            Faction guildFaction  = (guildState == null ? null : guildState.Faction);
                            Faction targetFaction = (targetState == null ? null : targetState.Faction);

                            if (guildFaction != targetFaction)
                            {
                                if (guildFaction == null)
                                {
                                    m_Mobile.SendLocalizedMessage(1013027);         // That player cannot join a non-faction guild.
                                }
                                else if (targetFaction == null)
                                {
                                    m_Mobile.SendLocalizedMessage(1013026);         // That player must be in a faction before joining this guild.
                                }
                                else
                                {
                                    m_Mobile.SendLocalizedMessage(1013028);         // That person has a different faction affiliation.
                                }
                                break;
                            }
                            else if (targetState != null && targetState.IsLeaving)
                            {
                                // OSI does this quite strangely, so we'll just do it this way
                                m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
                                break;
                            }
                            #endregion

                            m_Guild.Candidates.Remove(m);
                            m_Guild.Accepted.Add(m);

                            GuildGump.EnsureClosed(m_Mobile);

                            if (m_Guild.Candidates.Count > 0)
                            {
                                m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
                            }
                            else
                            {
                                m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
                            }
                        }
                    }
                }

                break;
            }

            case 2:     // Refuse
            {
                int[] switches = info.Switches;

                if (switches.Length > 0)
                {
                    int index = switches[0];

                    if (index >= 0 && index < m_List.Count)
                    {
                        Mobile m = (Mobile)m_List[index];

                        if (m != null && !m.Deleted)
                        {
                            m_Guild.Candidates.Remove(m);

                            GuildGump.EnsureClosed(m_Mobile);

                            if (m_Guild.Candidates.Count > 0)
                            {
                                m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
                            }
                            else
                            {
                                m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
                            }
                        }
                    }
                }

                break;
            }
            }
        }
Exemplo n.º 5
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 1:     // Loyalty
            {
                EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new DeclareFealtyGump(m_Mobile, m_Guild));

                break;
            }

            case 2:     // Toggle display abbreviation
            {
                m_Mobile.DisplayGuildTitle = !m_Mobile.DisplayGuildTitle;

                EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));

                break;
            }

            case 3:     // View the current roster
            {
                EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildRosterGump(m_Mobile, m_Guild));

                break;
            }

            case 4:     // Recruit
            {
                m_Mobile.Target = new GuildRecruitTarget(m_Mobile, m_Guild);

                break;
            }

            case 5:     // Membership candidates
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildCandidatesGump(m_Mobile, m_Guild));

                break;
            }

            case 6:     // View charter
            {
                EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildCharterGump(m_Mobile, m_Guild));

                break;
            }

            case 7:     // Resign
            {
                m_Guild.RemoveMember(m_Mobile);

                break;
            }

            case 8:     // View wars
            {
                EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildWarGump(m_Mobile, m_Guild));

                break;
            }

            case 9:     // Guildmaster functions
            {
                if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
                {
                    EnsureClosed(m_Mobile);
                    m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
                }

                break;
            }
            }
        }