// Token: 0x060010CC RID: 4300 RVA: 0x0001744C File Offset: 0x0001564C
        public static GameRoomData Deserialize(Stream bytes)
        {
            int          num          = Int32Proxy.Deserialize(bytes);
            GameRoomData gameRoomData = new GameRoomData();

            gameRoomData.ConnectedPlayers = Int32Proxy.Deserialize(bytes);
            gameRoomData.GameFlags        = Int32Proxy.Deserialize(bytes);
            gameRoomData.GameMode         = EnumProxy <GameModeType> .Deserialize(bytes);

            if ((num & 1) != 0)
            {
                gameRoomData.Guid = StringProxy.Deserialize(bytes);
            }
            gameRoomData.IsPasswordProtected = BooleanProxy.Deserialize(bytes);
            gameRoomData.IsPermanentGame     = BooleanProxy.Deserialize(bytes);
            gameRoomData.KillLimit           = Int32Proxy.Deserialize(bytes);
            gameRoomData.LevelMax            = ByteProxy.Deserialize(bytes);
            gameRoomData.LevelMin            = ByteProxy.Deserialize(bytes);
            gameRoomData.MapID = Int32Proxy.Deserialize(bytes);
            if ((num & 2) != 0)
            {
                gameRoomData.Name = StringProxy.Deserialize(bytes);
            }
            gameRoomData.Number      = Int32Proxy.Deserialize(bytes);
            gameRoomData.PlayerLimit = Int32Proxy.Deserialize(bytes);
            if ((num & 4) != 0)
            {
                gameRoomData.Server = ConnectionAddressProxy.Deserialize(bytes);
            }
            gameRoomData.TimeLimit = Int32Proxy.Deserialize(bytes);
            return(gameRoomData);
        }
        // Token: 0x060010C6 RID: 4294 RVA: 0x000170AC File Offset: 0x000152AC
        public static GameRoom Deserialize(Stream bytes)
        {
            int      num      = Int32Proxy.Deserialize(bytes);
            GameRoom gameRoom = new GameRoom();

            gameRoom.MapId  = Int32Proxy.Deserialize(bytes);
            gameRoom.Number = Int32Proxy.Deserialize(bytes);
            if ((num & 1) != 0)
            {
                gameRoom.Server = ConnectionAddressProxy.Deserialize(bytes);
            }
            return(gameRoom);
        }