/// <summary>
        /// Sends a list of all Tango Rooms currently being stored in the TangoDatabase.cs to all Players
        /// </summary>
        public void SendTangoRoomInfoAll()
        {
            string data = "";

            if (TangoDatabase.Rooms.Count > 0)
            {
                data = TangoDatabase.GetAllRooms();
            }

            photonView.RPC("RecieveTangoRoomInfo", PhotonTargets.All, data);
        }
        public override void SendTangoRoomInfo(int id)
        {
            string data = "";

            if (TangoDatabase.Rooms.Count > 0)
            {
                data = TangoDatabase.GetAllRooms();
            }

            photonView.RPC("RecieveTangoRoomInfo", PhotonPlayer.Find(id), data);
        }