internal void AddRTKdTree(RayTracer_552.KdTreeNode rootNode)
 {
     UWB_SceneNode n = new UWB_SceneNode();
     m_SceneDatabase.insertChildNode(n);
     UWB_PrimitiveList list = new UWB_PrimitiveList();
     n.setPrimitive(list);
     AddBox(rootNode, list);
 }
 internal void AddBox(RayTracer_552.KdTreeNode node, UWB_PrimitiveList list)
 {
     defineBox(list, node.Bounds.Min, node.Bounds.Max);
     if (!node.IsLeafNode()) {
         AddBox(node.LeftChild, list);
         AddBox(node.RightChild, list);
     }
 }
        private void defineBox(UWB_PrimitiveList list, Vector3 min, Vector3 max)
        {
            UWB_PrimitiveLine l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, min.Y, min.Z);
            l.setEndPoint(max.X, min.Y, min.Z);
            list.append(l);
            l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, min.Y, min.Z);
            l.setEndPoint(min.X, max.Y, min.Z);
            list.append(l);
            l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, min.Y, min.Z);
            l.setEndPoint(min.X, min.Y, max.Z);
            list.append(l);

            l = new UWB_PrimitiveLine();
            l.setStartPoint(max.X, max.Y, max.Z);
            l.setEndPoint(min.X, max.Y, max.Z);
            list.append(l);
            l = new UWB_PrimitiveLine();
            l.setStartPoint(max.X, max.Y, max.Z);
            l.setEndPoint(max.X, min.Y, max.Z);
            list.append(l);
            l = new UWB_PrimitiveLine();
            l.setStartPoint(max.X, max.Y, max.Z);
            l.setEndPoint(max.X, max.Y, min.Z);
            list.append(l);

            l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, max.Y, min.Z);
            l.setEndPoint(max.X, max.Y, min.Z);
            list.append(l);
            l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, max.Y, min.Z);
            l.setEndPoint(min.X, max.Y, max.Z);
            list.append(l);

            l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, min.Y, max.Z);
            l.setEndPoint(max.X, min.Y, max.Z);
            list.append(l);
            l = new UWB_PrimitiveLine();
            l.setStartPoint(min.X, min.Y, max.Z);
            l.setEndPoint(min.X, max.Y, max.Z);
            list.append(l);

            l = new UWB_PrimitiveLine();
            l.setStartPoint(max.X, min.Y, min.Z);
            l.setEndPoint(max.X, max.Y, min.Z);
            list.append(l);
        }
 private void NewSceneDatabase()
 {
     m_SceneDatabase = new UWB_SceneNode();
     mCamera = new UWB_SceneNode();
     mCameraPrimitives = new UWB_PrimitiveList();
 }
        private void AddCamera(RayTracer_552.RTCamera c)
        {
            // Look at position
            UWB_SceneNode atN = new UWB_SceneNode();
            UWB_XNAPrimitiveMesh at = new UWB_XNAPrimitiveMesh("sphere");
            at.Material.Diffuse = new Vector4(0.8f, 0.1f, 0.1f, 1.0f);
            atN.setPrimitive(at);
            UWB_XFormInfo atxf = atN.getXFormInfo();
            atxf.SetTranslation(c.AtPosition);
            atxf.SetScale(new Vector3(0.3f, 0.3f, 0.3f));
            atN.setXFormInfo(atxf);

            // Eye position
            UWB_SceneNode eyeN = new UWB_SceneNode();
            UWB_XNAPrimitiveMesh eye = new UWB_XNAPrimitiveMesh("cone");
            eyeN.setPrimitive(eye);
            UWB_XFormInfo eyexf = eyeN.getXFormInfo();
            eyexf.SetTranslation(c.EyePosition);
            mCameraPosition = c.EyePosition;
            Vector3 init = new Vector3(0, 0, 1); // initial cone orientation
            Vector3 final = c.AtPosition - c.EyePosition;
            final = Vector3.Normalize(final);
            float dot = Vector3.Dot(init, final);
            if (Math.Abs(dot) < 0.9999)
            {
                float angle = (float)Math.Acos(dot);
                Vector3 axis = Vector3.Cross(init, final);
                axis = Vector3.Normalize(axis);
                Quaternion q = Quaternion.CreateFromAxisAngle(axis, angle);
                eyexf.SetRotationQuat(q);
            }
            eyeN.setXFormInfo(eyexf);

            // Lines ...
            UWB_SceneNode lineN = new UWB_SceneNode();
            mCameraPrimitives = new UWB_PrimitiveList();
            lineN.setPrimitive(mCameraPrimitives);
            UWB_PrimitiveLine l = new UWB_PrimitiveLine();
            l.setStartPoint(c.EyePosition.X, c.EyePosition.Y, c.EyePosition.Z);
            l.setEndPoint(c.AtPosition.X, c.AtPosition.Y, c.AtPosition.Z);
            mCameraPrimitives.append(l);

            mCamera.insertChildNode(lineN);
            mCamera.insertChildNode(atN);
            mCamera.insertChildNode(eyeN);
        }
        internal void AddRTScene(RayTracer_552.RTCamera c, RayTracer_552.SceneDatabase rtScene)
        {
            UWB_Primitive prim;

            NewSceneDatabase();
            SceneResource<RTGeometry> allGeom = rtScene.GetAllGeom();
            for (int i = 0; i < allGeom.Count; i++)
            {
                RTGeometry g = (RTGeometry)allGeom.ResourceLookup(i);
                switch (g.GeomType()) {
                    case RTGeometry.RTGeometryType.Sphere:
                        RTSphere s = (RTSphere)g;
                        prim = CreateSphereMesh();
                        SetMeshMaterial(prim, rtScene.GetMaterial(s.GetMaterialIndex()));
                        float scale =s.Radius/2f;
                        CreateNode(s.Center, scale, scale, scale, prim);
                        break;
                    case RTGeometry.RTGeometryType.Rectangle:
                        RTRectangle r = (RTRectangle) g;
                        prim = CreateRectangle(r);
                        SetMeshMaterial(prim, rtScene.GetMaterial(r.GetMaterialIndex()));
                        UWB_SceneNode node = CreateNode(r.GetCenter(), r.GetUSize()/2f, 1f, r.GetVSize()/2f, prim);
                        // now rotate the y-vector of node to point towards r.Normal;
                        float dot = (float)Math.Abs(Vector3.Dot(Vector3.UnitY, r.GetNormal()));
                        if (dot < 0.9999f)
                        {
                            float angle = (float)Math.Acos(dot);
                            Vector3 axis = Vector3.Cross(Vector3.UnitY, r.GetNormal());
                            axis.Normalize();
                            Quaternion q = Quaternion.CreateFromAxisAngle(axis, angle);
                            UWB_XFormInfo xf = node.getXFormInfo();
                            xf.SetRotationQuat(q);
                            node.setXFormInfo(xf);
                        }
                        break;
                    case RTGeometry.RTGeometryType.Triangle:
                        RTTriangle t = (RTTriangle)g;
                        Vector3[] v = t.GetVertices();
                        prim = new UWB_PrimitiveTriangle(v[0], v[1], v[2]);
                        prim.EnableLighting(true);
                        prim.EnableTexturing(false);
                        SetMeshMaterial(prim, rtScene.GetMaterial(t.GetMaterialIndex()));
                        CreateNode(Vector3.Zero, 1f, 1f, 1f, prim);
                        break;
                    }
            }
            AddCamera(c);
            AddLights(rtScene);

            // to show ray list
            mShownRayX = mShownRayY = 0;
            mRaysToShow = new UWB_PrimitiveList();

            mDebugInfo = new UWB_SceneNode();
            mDebugInfo.setPrimitive(mRaysToShow);
            mDebugInfo.insertChildNode(mPixelsToShow.GetAllPixels());
            mDebugInfo.insertChildNode(mPixelInWorld.GetAllPixels());
        }