public frmDLP() { InitializeComponent(); m_screenid = ""; m_rect = new MonitorConfig.MRect(); //if we're not set correctly, default to full screen m_rect.top = 0.0f; m_rect.left = 0.0f; m_rect.bottom = 1.0f; m_rect.right = 1.0f; m_tmr = new Timer(); m_tmr.Interval = 1000; m_tmr.Tick += new EventHandler(m_tmr_Tick); m_tmr.Start(); UVDLPApp.Instance().m_buildmgr.PrintLayer += new delPrinterLayer(PrintLayer); }
/// <summary> /// This sets the screen identifier and display portion so this form knows which screen to display into /// </summary> /// public void Setup(string screenid, MonitorConfig.MRect rect) { m_screenid = screenid; m_rect = rect; }
/// <summary> /// This sets the screen identifier and display portion so this form knows which screen to display into /// </summary> /// public void Setup(string screenid, MonitorConfig monitorconfig) { m_screenid = screenid; m_monitorconfig = monitorconfig; m_rect = monitorconfig.m_monitorrect; }