Exemplo n.º 1
0
        void Start()
        {
            random_.InitState(1234);
            int  spawnnum = SceneManager.Num;
            bool first    = true;

            while (spawnnum > 0)
            {
                var num    = random_.NextInt(3, 5);
                var center = new float3(random_.NextFloat(-200, 200), 64f, random_.NextFloat(-200, 200));
                var replay_index_center = random_.NextInt(100, 10000);
                for (var j = 0; j < num; ++j)
                {
                    var pos          = center + random_.NextFloat3(-6, 6);
                    var replay_index = replay_index_center + random_.NextInt(20, 40) * (random_.NextBool() ? 1 : -1);
                    var entity       = FighterSystem.Instantiate(FighterManager.Prefab,
                                                                 pos,
                                                                 quaternion.identity,
                                                                 replay_index);
                    if (first)
                    {
                        var fighterSystem = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem <FighterSystem>();
                        fighterSystem.PrimaryEntity = entity;
                        first = false;
                    }
                    --spawnnum;
                    if (spawnnum > 0)
                    {
                        continue;
                    }
                    break;
                }
            }
        }
Exemplo n.º 2
0
 protected override void OnCreate()
 {
     _fighterSystem = World.GetOrCreateSystem <FighterSystem>();
     _query         = GetEntityQuery(new EntityQueryDesc()
     {
         All = new ComponentType[] {
             ComponentType.ReadOnly <CameraComponent>(),
         },
     });
 }