public override void OnInspectorGUI() { if (GUILayout.Button("Open Window")) { NormalPainterWindow.Open(); } EditorGUILayout.Space(); }
public override void OnInspectorGUI() { if (GUILayout.Button("Open Window")) { NormalPainterWindow.Open(); } EditorGUILayout.Space(); //// debug stuff here //var t = target as NormalPainter; }