Exemplo n.º 1
0
        public void OnPostprocessBuild(BuildReport report)
        {
            if (!UPRToolSetting.Instance.enableShaderVariantsCheck)
            {
                return;
            }

            if (s_ShaderReports == null)
            {
                Debug.Log("No shader variants found");
            }
            else
            {
                Debug.Log("Start uploading shader variants report");
                var result = new ShaderVariantsCheck
                {
                    PropertyUploadList = new List <string>(),
                    ShaderVariantsCheckUploadResults = new List <ShaderVariantsCheckResult>()
                };
                result.PropertyUploadList.Add("Platform");
                result.PropertyUploadList.Add(report.summary.platform.ToString());
                foreach (var sv in s_ShaderReports.Values)
                {
                    result.ShaderVariantsCheckUploadResults.AddRange(sv);
                }

                UploadResults(result);
            }
        }
Exemplo n.º 2
0
        private static void UploadResults(ShaderVariantsCheck result)
        {
            result.ProjectId = UPRToolSetting.Instance.projectId;
            var json = JsonUtility.ToJson(result);

            if (UPRToolSetting.Instance.projectId == "" || !isGuid(UPRToolSetting.Instance.projectId))
            {
                UploadFailed(json, "ProjectId not specified or not valid");
                return;
            }

            var uploadUrl = Utils.UploadHost + "/shader-variants-check";
            var client    = new WebClient {
                Headers = { [HttpRequestHeader.ContentType] = "application/json" }
            };

            try
            {
                var resp = client.UploadString(uploadUrl, json);
                var res  = JsonUtility.FromJson <ShaderVariantsCheckUploadResult>(resp);
                Debug.Log("You can see the shader variants report at: " + Utils.BrowserHost + "/shader-variants-check/" + res.ShaderVariantsCheckId);
            }
            catch (Exception e)
            {
                Debug.Log("Error uploading shader variants report: " + e);
                UploadFailed(json, "ShaderVariantsReportResult Upload failed");
            }
        }