private void AddSlotFromCollection(SlotDataAsset slotDataAsset, UMAWardrobeCollection uwc)
 {
     if (!SlotTracker.ContainsKey(slotDataAsset.GetInstanceID()))
     {
         SlotTracker.Add(slotDataAsset.GetInstanceID(), new List <UMATextRecipe>());
     }
     SlotTracker[slotDataAsset.GetInstanceID()].Add(uwc);
 }
Exemplo n.º 2
0
        public static void SaveAsRecipe()
        {
            SlotDataAsset    sd = null;
            OverlayDataAsset od = null;

            foreach (UnityEngine.Object obj in Selection.objects)
            {
                // Make sure it's in the project, not the hierarchy.
                // Not sure how we would ever have Slots and Overlays in the hierarchy though.
                if (AssetDatabase.Contains(obj))
                {
                    if (obj is SlotDataAsset)
                    {
                        sd = obj as SlotDataAsset;
                    }
                    if (obj is OverlayDataAsset)
                    {
                        od = obj as OverlayDataAsset;
                    }
                }
            }

            if (sd == null)
            {
                EditorUtility.DisplayDialog("Notice", "A SlotDataAsset must be selected in the project view", "Got it");
                return;
            }

            string assetPath = AssetDatabase.GetAssetPath(sd.GetInstanceID());
            string path      = Path.GetDirectoryName(assetPath);
            string AssetName = Path.GetFileNameWithoutExtension(assetPath);

            if (AssetName.ToLower().Contains("_slot"))
            {
                AssetName = Regex.Replace(AssetName, "_slot", "_Recipe", RegexOptions.IgnoreCase);
            }
            else
            {
                AssetName += "_Recipe";
            }
            assetPath = Path.Combine(path, AssetName + ".asset");

            bool doCreate = false;

            if (File.Exists(assetPath))
            {
                if (EditorUtility.DisplayDialog("File Already Exists!", "An asset at that location already exists! Overwrite it?", "Yes", "Cancel"))
                {
                    doCreate = true;
                }
            }
            else
            {
                doCreate = true;
            }

            if (doCreate)
            {
                CreateRecipe(assetPath, sd, od, sd.name, true);
                Debug.Log("Recipe created at: " + assetPath);
            }
        }