Exemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            if (warningIcon == null)
            {
                warningIcon                = EditorGUIUtility.FindTexture("console.warnicon.sml");
                warningStyle               = new GUIStyle(EditorStyles.label);
                warningStyle.fixedHeight   = warningIcon.height + 4f;
                warningStyle.contentOffset = new Vector2(0, -2f);
            }
            if (_recipe == null)
            {
                return;
            }

            foreach (IUMARecipePlugin plugin in plugins)
            {
                string label = plugin.GetSectionLabel();
                plugin.foldOut = GUIHelper.FoldoutBar(plugin.foldOut, label);
                if (plugin.foldOut)
                {
                    GUIHelper.BeginVerticalPadded(10, new Color(0.65f, 0.675f, 1f));
                    plugin.OnInspectorGUI(serializedObject);
                    GUIHelper.EndVerticalPadded(10);
                }
            }

            PowerToolsGUI();
            base.OnInspectorGUI();
        }
 public void RandomWardrobeSlotGUI(RandomAvatar ra, RandomWardrobeSlot rws)
 {
     // do random colors
     // show each possible item.
     GUIHelper.FoldoutBar(ref rws.GuiFoldout, rws.WardrobeSlot.name + " (" + rws.WardrobeSlot.wardrobeSlot + ")", out rws.Delete);
     if (rws.GuiFoldout)
     {
         GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.75f, 0.75f));
         rws.Chance = EditorGUILayout.IntSlider("Weighted Chance", rws.Chance, 1, 100);
         if (rws.PossibleColors.Length > 0)
         {
             if (GUILayout.Button("Add Shared Color"))
             {
                 rws.AddColorTable = true;
             }
             foreach (RandomColors rc in rws.Colors)
             {
                 RandomColorsGUI(ra, rws, rc);
             }
         }
         else
         {
             GUILayout.Label("Wardrobe Recipe has no Shared Colors");
         }
         GUIHelper.EndVerticalPadded(10);
     }
 }
Exemplo n.º 3
0
        public void RandomWardrobeSlotGUI(RandomAvatar ra, RandomWardrobeSlot rws)
        {
            // do random colors
            // show each possible item.
            string name = "<null>";

            if (rws.WardrobeSlot != null)
            {
                name = rws.WardrobeSlot.name;
            }

            GUIHelper.FoldoutBar(ref rws.GuiFoldout, name + " (" + rws.Chance + ")", out rws.Delete);
            if (rws.GuiFoldout)
            {
                GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.75f, 0.75f));
                rws.Chance = EditorGUILayout.IntSlider("Weighted Chance", rws.Chance, 1, 100);
                if (rws.PossibleColors.Length > 0)
                {
                    if (GUILayout.Button("Add Shared Color"))
                    {
                        rws.AddColorTable = true;
                    }
                    RandomColors delme = null;
                    foreach (RandomColors rc in rws.Colors)
                    {
                        if (RandomColorsGUI(ra, rws, rc))
                        {
                            delme = rc;
                        }
                    }
                    if (delme != null)
                    {
                        rws.Colors.Remove(delme);
                        EditorUtility.SetDirty(this.target);
                        AssetDatabase.SaveAssets();
                    }
                }
                else
                {
                    GUILayout.Label("Wardrobe Recipe has no Shared Colors");
                }
                GUIHelper.EndVerticalPadded(10);
            }
        }
        //Maybe eventually we can use the new IMGUI classes once older unity version are no longer supported.
        private void DrawChannelList(SerializedProperty list)
        {
            // EditorGUILayout.PropertyField(list, new GUIContent("Texture Channels", "List of texture channels to be used in this material."));
            channelListExpanded = GUIHelper.FoldoutBar(channelListExpanded, "Texture Channels");
            if (channelListExpanded)
            {
                GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.875f, 1f));
                EditorGUILayout.PropertyField(list.FindPropertyRelative("Array.size"));
                if (channelExpanded.Length != list.arraySize)
                {
                    channelExpanded = new bool[list.arraySize];
                }

                for (int i = 0; i < list.arraySize; i++)
                {
                    SerializedProperty channel = list.GetArrayElementAtIndex(i);
                    SerializedProperty materialPropertyName = channel.FindPropertyRelative("materialPropertyName"); //Let's get this eary to be able to use it in the element header.
                                                                                                                    // EditorGUILayout.PropertyField(channel, new GUIContent("Channel " + i + ": " + materialPropertyName.stringValue));
                                                                                                                    // EditorGUILayout.LabelField(new GUIContent("Channel " + i + ": " + materialPropertyName.stringValue),EditorStyles.toolbar);

                    channelExpanded[i] = GUIHelper.FoldoutBar(channelExpanded[i], "Channel " + i + ": " + materialPropertyName.stringValue);
                    if (channelExpanded[i])
                    {
                        GUIHelper.BeginVerticalPadded(10, new Color(0.85f, 0.85f, 0.85f));
                        EditorGUILayout.PropertyField(channel.FindPropertyRelative("channelType"), new GUIContent("Channel Type", "The channel type. Affects the texture atlassing process."));
                        EditorGUILayout.PropertyField(channel.FindPropertyRelative("textureFormat"), new GUIContent("Texture Format", "Format used for the texture in this channel."));

                        if (channel.FindPropertyRelative("textureFormat") != null && i < ((UMAMaterial)target).channels.Length)
                        {
                            RenderTextureFormat format = ((UMAMaterial)target).channels[i].textureFormat;
                            if (!SystemInfo.SupportsRenderTextureFormat(format))
                            {
                                EditorGUILayout.HelpBox("This Texture Format is not supported on this system!", MessageType.Error);
                            }
                        }

                        EditorGUILayout.BeginHorizontal();

                        EditorGUILayout.PropertyField(materialPropertyName, new GUIContent("Material Property Name", "The name of the property this texture corresponds to in the shader used by this material."), GUILayout.MinWidth(300));
                        if (_shaderProperties != null)
                        {
                            int selection = EditorGUILayout.Popup(0, _shaderProperties, GUILayout.MinWidth(100), GUILayout.MaxWidth(200));
                            if (selection > 0)
                            {
                                materialPropertyName.stringValue = _shaderProperties[selection];
                            }
                        }
                        EditorGUILayout.EndHorizontal();

                        SerializedProperty NonShaderProperty = channel.FindPropertyRelative("NonShaderTexture");
                        UMAMaterial        source            = target as UMAMaterial;
                        if (source.material != null)
                        {
                            if (!source.material.HasProperty(materialPropertyName.stringValue) && !NonShaderProperty.boolValue)
                            {
                                EditorGUILayout.HelpBox("This name is not found in the shader! Are you sure it is correct?", MessageType.Warning);
                            }
                        }

                        EditorGUILayout.PropertyField(channel.FindPropertyRelative("ConvertRenderTexture"), new GUIContent("Convert RenderTexture", "Convert the Render Texture to a Texture2D (so it can be compressed)"));
                        SerializedProperty ConvertRenderTextureProperty = channel.FindPropertyRelative("ConvertRenderTexture");
                        if (ConvertRenderTextureProperty.boolValue == true)
                        {
                            EditorGUILayout.PropertyField(channel.FindPropertyRelative("Compression"), new GUIContent("Texture Compression", "Compress the atlas texture to DXT1 or DXT5"));
                        }

                        EditorGUILayout.PropertyField(channel.FindPropertyRelative("DownSample"), new GUIContent("Down Sample", "Decrease size to save texture memory"));
                        EditorGUILayout.PropertyField(channel.FindPropertyRelative("sourceTextureName"), new GUIContent("Source Texture Name", "For use with procedural materials, leave empty otherwise."));

                        EditorGUILayout.PropertyField(NonShaderProperty, new GUIContent("NonShader Texture", "For having a texture get merged by the UMA texture merging process but not used in a shader. E.G. Pixel/UV based ID lookup. The Material Property Name should be empty when this is true."));
                        if (NonShaderProperty.boolValue && !string.IsNullOrEmpty(materialPropertyName.stringValue))
                        {
                            EditorGUILayout.HelpBox("A NonShader Texture shouldn't have a Material Property Name value.", MessageType.Warning);
                        }
                        GUIHelper.EndVerticalPadded(10);
                    }
                    GUILayout.Space(8);
                }
                GUIHelper.EndVerticalPadded(10);
            }
        }
        public override void OnInspectorGUI()
        {
            if (lastActionTime == 0)
            {
                lastActionTime = Time.realtimeSinceStartup;
            }

            serializedObject.Update();

            EditorGUI.BeginChangeCheck();

            EditorGUILayout.PropertyField(_overlayName);
            EditorGUILayout.PropertyField(_overlayType);
            EditorGUILayout.PropertyField(_rect);
            EditorGUILayout.LabelField("Note: It is recommended to use UV coordinates (0.0 -> 1.0) in 2.10+ for rect fields.", EditorStyles.helpBox);

            EditorGUILayout.PropertyField(_umaMaterial);

            if (_umaMaterial != null && _umaMaterial.objectReferenceValue != null)
            {
                int textureChannelCount  = 0;
                SerializedObject tempObj = new SerializedObject(_umaMaterial.objectReferenceValue);
                _channels = tempObj.FindProperty("channels");

                if (_channels == null)
                {
                    EditorGUILayout.HelpBox("Channels not found!", MessageType.Error);
                }
                else
                {
                    textureChannelCount = _channels.arraySize;
                }

                textureFoldout = GUIHelper.FoldoutBar(textureFoldout, "Texture Channels");

                if (textureFoldout)
                {
                    GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.875f, 1f));
                    EditorGUILayout.PropertyField(_textureList.FindPropertyRelative("Array.size"));
                    for (int i = 0; i < _textureList.arraySize; i++)
                    {
                        SerializedProperty textureElement = _textureList.GetArrayElementAtIndex(i);
                        string             materialName   = "Unknown";

                        if (i < _channels.arraySize)
                        {
                            SerializedProperty channel = _channels.GetArrayElementAtIndex(i);
                            if (channel != null)
                            {
                                SerializedProperty materialPropertyName = channel.FindPropertyRelative("materialPropertyName");
                                if (materialPropertyName != null)
                                {
                                    materialName = materialPropertyName.stringValue;
                                }
                            }
                        }

                        EditorGUILayout.PropertyField(textureElement, new GUIContent(materialName));
                    }
                    GUIHelper.EndVerticalPadded(10);
                }

                if (_textureList.arraySize <= 0 || _textureList.arraySize != textureChannelCount)
                {
                    EditorGUILayout.HelpBox("Overlay Texture count and UMA Material channel count don't match!", MessageType.Error);
                }

                if (!_textureList.hasMultipleDifferentValues)
                {
                    bool allValid = true;
                    for (int i = 0; i < _textureList.arraySize; i++)
                    {
                        if (_textureList.GetArrayElementAtIndex(i).objectReferenceValue == null)
                        {
                            allValid = false;
                        }
                    }
                    if (!allValid)
                    {
                        EditorGUILayout.HelpBox("Not all textures in Texture List set!", MessageType.Error);
                    }
                }
            }
            else
            {
                EditorGUILayout.HelpBox("No UMA Material selected!", MessageType.Warning);
            }

            GUILayout.Space(20f);
            additionalFoldout = GUIHelper.FoldoutBar(additionalFoldout, "Additional Parameters");
            if (additionalFoldout)
            {
                GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.875f, 1f));
                EditorGUILayout.PropertyField(_alphaMask);
                EditorGUILayout.PropertyField(_tags, true);
                EditorGUILayout.PropertyField(_occlusionEntries, true);
                GUIHelper.EndVerticalPadded(10);
            }

            serializedObject.ApplyModifiedProperties();
            if (EditorGUI.EndChangeCheck())
            {
                lastActionTime = Time.realtimeSinceStartup;
                doSave         = true;
            }
        }
Exemplo n.º 6
0
        public bool AddExtraStuff()
        {
            SerializedProperty baseRaceRecipe = serializedObject.FindProperty("baseRaceRecipe");

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(baseRaceRecipe, true);
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }
            if (wardrobeSlotList == null)
            {
                InitWardrobeSlotList();
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            wardrobeSlotList.DoLayoutList();
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                if (!race.ValidateWardrobeSlots())
                {
                    EditorUtility.SetDirty(race);
                }
            }
            //new CrossCompatibilitySettings
            //To push any old settings in RaceData.backwardsCompatibleWith into the new crossCompatibilitySettings we have to call GetCrossCompatibleRaces() directly on the target
#pragma warning disable 618
            if (race.backwardsCompatibleWith.Count > 0)
            {
                var cc = race.GetCrossCompatibleRaces();
                if (cc.Count > 0)
                {
                    serializedObject.Update();
                }
            }
#pragma warning restore 618
            SerializedProperty _crossCompatibilitySettings     = serializedObject.FindProperty("_crossCompatibilitySettings");
            SerializedProperty _crossCompatibilitySettingsData = _crossCompatibilitySettings.FindPropertyRelative("settingsData");
            //draw the new version of the crossCompatibility list that allows users to define what slots in this races base recipe equate to in the backwards compatible races base recipe
            _crossCompatibilitySettings.isExpanded = EditorGUILayout.Foldout(_crossCompatibilitySettings.isExpanded, "Cross Compatibility Settings");
            if (_crossCompatibilitySettings.isExpanded)
            {
                //draw an info foldout
                EditorGUI.indentLevel++;
                _crossCompatibilitySettingsData.isExpanded = EditorGUILayout.Foldout(_crossCompatibilitySettingsData.isExpanded, "Help");
                if (_crossCompatibilitySettingsData.isExpanded)
                {
                    var helpText = "CrossCompatibilitySettings allows this race to wear wardrobe slots from another race, if this race has a wardrobe slot that the recipe is set to.";
                    helpText += " You can further configure the compatibility settings for each compatible race to define 'equivalent' slotdatas in the races' base recipes.";
                    helpText += " For example you could define that this races 'highpolyMaleChest' slotdata in its base recipe is equivalent to HumanMales 'MaleChest' slot data in its base recipe.";
                    helpText += " This would mean that any recipes which hid or applied an overlay to 'MaleChest' would hide or apply an overlay to 'highPolyMaleChest' on this race.";
                    helpText += " If 'Overlays Match' is unchecked then overlays in a recipe wont be applied.";
                    EditorGUILayout.HelpBox(helpText, MessageType.Info);
                }
                EditorGUI.indentLevel--;
                if (baseRaceRecipe.objectReferenceValue != null)
                {
                    Rect dropArea = new Rect();
                    dropArea = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true));
                    GUI.Box(dropArea, "Drag cross compatible Races here. Click to pick.");
                    CompatibleRacesDropArea(dropArea, _crossCompatibilitySettingsData);
                    EditorGUILayout.Space();
                    //update the foldouts list if the dropbox changes anything
                    if (_BCFoldouts.Length != _crossCompatibilitySettingsData.arraySize)
                    {
                        Array.Resize <bool>(ref _BCFoldouts, _crossCompatibilitySettingsData.arraySize);
                    }
                    //we need an uptodate list of the slots in THIS races base recipe
                    baseSlotsList.Clear();
                    baseSlotsNamesList.Clear();
                    //editing a race will require a context too because we need to get the base recipes and their slots
                    if (UMAContextBase.Instance == null)
                    {
                        EditorUMAContextBase = UMAContextBase.CreateEditorContext();
                    }
                    UMAData.UMARecipe thisBaseRecipe = (baseRaceRecipe.objectReferenceValue as UMARecipeBase).GetCachedRecipe(UMAContextBase.Instance);
                    SlotData[]        thisBaseSlots  = thisBaseRecipe.GetAllSlots();
                    foreach (SlotData slot in thisBaseSlots)
                    {
                        if (slot != null)
                        {
                            baseSlotsList.Add(slot);
                            baseSlotsNamesList.Add(slot.slotName);
                        }
                    }
                    List <int> crossCompatibleSettingsToDelete = new List <int>();
                    //draw a foldout area for each compatible race that will show an entry for each slot in this races base recipe
                    //with a picker to choose the slot from the compatible race's base recipe that it equates to
                    for (int i = 0; i < _crossCompatibilitySettingsData.arraySize; i++)
                    {
                        bool del            = false;
                        var  thisCCSettings = _crossCompatibilitySettingsData.GetArrayElementAtIndex(i).FindPropertyRelative("ccSettings");
                        var  ccRaceName     = _crossCompatibilitySettingsData.GetArrayElementAtIndex(i).FindPropertyRelative("ccRace").stringValue;
                        //this could be missing- we should show that
                        var label = ccRaceName;
                        if (GetCompatibleRaceData(ccRaceName) == null)
                        {
                            label += " (missing)";
                        }
                        GUIHelper.FoldoutBar(ref _BCFoldouts[i], label, out del);
                        if (del)
                        {
                            crossCompatibleSettingsToDelete.Add(i);
                        }
                        if (_BCFoldouts[i])
                        {
                            DrawCCUI(ccRaceName, baseRaceRecipe, thisCCSettings);
                        }
                    }
                    if (crossCompatibleSettingsToDelete.Count > 0)
                    {
                        foreach (int del in crossCompatibleSettingsToDelete)
                        {
                            _crossCompatibilitySettingsData.DeleteArrayElementAtIndex(del);
                            serializedObject.ApplyModifiedProperties();
                        }
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("Please define this races baseRaceRecipe before trying to define its cross compatibility settings.", MessageType.Info);
                }
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(serializedObject.FindProperty("raceThumbnails"), true);
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }
            return(false);
        }
Exemplo n.º 7
0
        public void RandomAvatarGUI(RandomAvatar ra)
        {
            bool del = false;

            GUIHelper.FoldoutBar(ref ra.GuiFoldout, ra.RaceName, out del);
            if (ra.GuiFoldout)
            {
                GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.875f, 1f));
                if (del)
                {
                    ra.Delete = true;
                }

                ra.Chance = EditorGUILayout.IntSlider("Weighted Chance", ra.Chance, 1, 100);

                ra.ColorsFoldout = GUIHelper.FoldoutBar(ra.ColorsFoldout, "Colors");
                if (ra.ColorsFoldout)
                {
                    GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.75f, 0.75f));
                    if (ra.SharedColors != null && ra.SharedColors.Count > 0)
                    {
                        foreach (RandomColors rc in ra.SharedColors)
                        {
                            RandomColorsGUI(ra, rc);
                        }
                    }
                    else
                    {
                        EditorGUILayout.LabelField("No shared colors found on base race");
                    }
                    GUIHelper.EndVerticalPadded(10);
                }

                ra.DnaFoldout = GUIHelper.FoldoutBar(ra.DnaFoldout, "DNA");
                if (ra.DnaFoldout)
                {
                    GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.75f, 0.75f));
                    // (popup with DNA names) and "Add" button.
                    EditorGUILayout.BeginHorizontal();
                    ra.SelectedDNA = EditorGUILayout.Popup("DNA", ra.SelectedDNA, ra.PossibleDNA);
                    bool pressed = GUILayout.Button("Add DNA", EditorStyles.miniButton);                    // GUIStyles.Popup?
                    EditorGUILayout.EndHorizontal();
                    if (pressed)
                    {
                        ra.DNAAdd = ra.PossibleDNA[ra.SelectedDNA];
                    }
                    if (ra.RandomDna.Count == 0)
                    {
                        EditorGUILayout.LabelField("No Random DNA has been added");
                    }
                    else
                    {
                        foreach (RandomDNA rd in ra.RandomDna)
                        {
                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.LabelField(rd.DnaName, EditorStyles.miniLabel, GUILayout.Width(100));
                            float lastMin = rd.MinValue;
                            float lastMax = rd.MaxValue;
                            EditorGUILayout.MinMaxSlider(ref rd.MinValue, ref rd.MaxValue, 0.0f, 1.0f);
                            if (rd.MinValue != lastMin || rd.MaxValue != lastMax)
                            {
                                ra.DnaChanged = true;
                            }
                            rd.Delete = GUILayout.Button("\u0078", EditorStyles.miniButton, GUILayout.ExpandWidth(false));
                            string vals = rd.MinValue.ToString("N3") + " - " + rd.MaxValue.ToString("N3");
                            EditorGUILayout.LabelField(vals, EditorStyles.miniTextField, GUILayout.Width(80));
                            EditorGUILayout.EndHorizontal();
                        }
                    }
                    GUIHelper.EndVerticalPadded(10);
                }
                ra.WardrobeFoldout = GUIHelper.FoldoutBar(ra.WardrobeFoldout, "Wardrobe");
                if (ra.WardrobeFoldout)
                {
                    // add a null slot for a
                    GUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Select Wardrobe Slot", GUILayout.ExpandWidth(false));
                    ra.currentWardrobeSlot = EditorGUILayout.Popup(ra.currentWardrobeSlot, ra.raceData.wardrobeSlots.ToArray(), GUILayout.ExpandWidth(true));
                    if (GUILayout.Button("Add Null", GUILayout.ExpandWidth(false)))
                    {
                        ra.RandomWardrobeSlots.Add(new RandomWardrobeSlot(null, ra.raceData.wardrobeSlots[ra.currentWardrobeSlot]));
                        ra.RandomWardrobeSlots.Sort((x, y) => x.SortName.CompareTo(y.SortName));
                    }
                    GUILayout.EndHorizontal();
                    GUIHelper.BeginVerticalPadded(10, new Color(0.75f, 0.75f, 0.75f));

                    string lastSlot = "";

                    foreach (RandomWardrobeSlot rws in ra.RandomWardrobeSlots)
                    {
                        if (rws.SlotName != lastSlot)
                        {
                            GUILayout.Label("[" + rws.SlotName + "]");
                            lastSlot = rws.SlotName;
                        }
                        RandomWardrobeSlotGUI(ra, rws);
                    }
                    GUIHelper.EndVerticalPadded(10);
                }
                GUIHelper.EndVerticalPadded(10);
            }
        }