public override UIAnimation_Base GetNewAnimation()
        {
            NewValues newValues = GetNewValues();
            UICircleAnimation_Radius newAnimation = new UICircleAnimation_Radius(myUICircleAnimator, onCompleteAction, tweenType, newValues.newStartValue, newValues.newEndValue, newValues.newDeltaValue, newValues.newDuration, easeCurve, loopType, loopCount);

            return(newAnimation);
        }
        ////////////////////////////////////////
        //
        // Radius Functions
        #region RadiusFunctions
        protected void AddRadiusAnimation(UIAnimation_Base.TweenType tweenType, Action onCompleteAction, float startRadius, float endRadius, float deltaRadius, float duration, AnimationCurve easeCurve, UIAnimation_Base.LoopType loopType, int loopCount)
        {
            UICircleAnimation_Radius newUIAnimationRadius = new UICircleAnimation_Radius(this, onCompleteAction, tweenType, startRadius, endRadius, deltaRadius, duration, easeCurve, loopType, loopCount);

            myUIAnimationsRadius.Enqueue(newUIAnimationRadius);
        }