Exemplo n.º 1
0
        /// <summary>
        /// 打开UI,完成后执行回调
        /// </summary>
        /// <param name="uiName">UI名字</param>
        /// <param name="callback">回调</param>
        /// <param name="args">传递到0nStart的参数</param>
        public void OpenWithCallback(string uiName, Action <UI> callback, params object[] args)
        {
            UIData uiData = FindUIData(uiName);

            if (uiData == null)
            {
                Debug.LogError($"OpenWithCallbackAsync {uiName}未注册");
                return;
            }

            IUIContainer uiContainer = null;

            if (showDic.TryGetValue(uiData.UIType, out uiContainer))
            {
                uiContainer?.Open(uiName, callback, args);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// 打开UI
        /// </summary>
        /// <param name="uiName">UI名字</param>
        /// <param name="args">传递到0nStart的参数</param>
        public void Open(string uiName, params object[] args)
        {
            UIData uiData = FindUIData(uiName);

            if (uiData == null)
            {
                Debug.LogError($"{uiName}未注册");
                return;
            }

            IUIContainer uiContainer = null;

            if (showDic.TryGetValue(uiData.UIType, out uiContainer))
            {
                uiContainer?.Open(uiName, null, args);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// 尝试加载LoadWithParent=true的子UI
        /// </summary>
        /// <returns></returns>
        public async Task TryLoadChildUI(string uiName)
        {
            UIData parentUIData = null;

            if (uiRegisterDic.TryGetValue(uiName, out parentUIData))
            {
                if (parentUIData.HasChildUI)
                {
                    foreach (var kv in parentUIData.ChildDic)
                    {
                        if (kv.Value.LoadWithParent)// && kv.Value.UIResType != UIResType.SetGameObject
                        {
                            await LoadChildUI(kv.Key);
                        }
                    }
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// 加载UI
        /// </summary>
        /// <param name="uiName">ui名字</param>
        /// <returns></returns>
        private Task LoadUI(string uiName)
        {
            UIContext tempUIContext = FindUIContext(uiName);

            if (tempUIContext != null)
            {
                //加载完成
                return(tempUIContext.TCS.Task);
            }
            else
            {
                //从池中找
                if (poolDic.TryGetValue(uiName, out tempUIContext))
                {
                    poolDic.Remove(uiName);
                    uiList.Add(tempUIContext);
                    return(tempUIContext.TCS.Task);
                }

                //加载新UI
                UIData uiData = null;
                uiRegisterDic.TryGetValue(uiName, out uiData);

                //是否子UI
                if (uiData == null)
                {
                    uiChildRegisterDic.TryGetValue(uiName, out uiData);
                }

                if (uiData != null)
                {
                    tempUIContext        = new UIContext();
                    tempUIContext.UIData = uiData;
                    tempUIContext.TCS    = new TaskCompletionSource <bool>();
                    uiList.Add(tempUIContext);

                    if (tempUIContext.UIData.UIResType != UIResType.SetGameObject)
                    {
                        Main.Instance.StartCoroutine(LoadAsset(GetAssetUrl(uiName), go =>
                        {
                            if (tempUIContext.UIData.IsChildUI)
                            {
                                GameUI parentUI = FindUI(tempUIContext.UIData.ParentUIName) as GameUI;
                                if (parentUI != null)
                                {
                                    tempUIContext.UI = new ChildUI(tempUIContext.UIData.UIName, parentUI);
                                }
                            }
                            else
                            {
                                tempUIContext.UI = new GameUI();
                            }

                            tempUIContext.UI.SetContext(go, tempUIContext);

                            if (tempUIContext.TCS != null)
                            {
                                tempUIContext.TCS.SetResult(true);
                            }
                        }));
                    }
                    else
                    {
                        //处理SetGameObject的子UI
                        GameUI parentUI = FindUI(tempUIContext.UIData.ParentUIName) as GameUI;
                        if (parentUI != null)
                        {
                            if (tempUIContext.UIData.IsChildUI)
                            {
                                tempUIContext.UI = new ChildUI(tempUIContext.UIData.UIName, parentUI);

                                if (parentUI != null)
                                {
                                    GameObject childGameObject = parentUI.ChildParentNode.FindGameObject(tempUIContext.UIData.UIName);
                                    if (childGameObject == null)
                                    {
                                        Debug.LogErrorFormat("父UI:{0}不存在子UI节点:{1}", tempUIContext.UIData.ParentUIName, tempUIContext.UIData.UIName);
                                    }
                                    else
                                    {
                                        tempUIContext.UI.SetContext(childGameObject, tempUIContext);
                                        tempUIContext.TCS.SetResult(true);
                                    }
                                }
                            }
                        }
                    }

                    return(tempUIContext.TCS.Task);
                }

                Debug.LogError($"{uiName}:不存在");
                return(null);
            }
        }