public override ShapeBase CreateShapeInstance() { UIShapePushButton shape = new UIShapePushButton("PushButton"); // shape.Position = EditorManager.Scene.CurrentShapeSpawnPosition; return(shape); }
public override ShapeBase CreateShapeInstance() { UIShapePushButton shape = new UIShapePushButton("PushButton"); // shape.Position = EditorManager.Scene.CurrentShapeSpawnPosition; return shape; }